<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-5289896754236043119</id><updated>2011-07-08T00:56:32.182-07:00</updated><category term='wow cataclysm'/><category term='scenarios'/><category term='open rvr'/><category term='book reviews'/><category term='Street Fighter'/><category term='reviews'/><category term='Results'/><category term='level'/><category term='books'/><category term='dark storm gathering'/><category term='Hype'/><category term='ORvR'/><category term='wow'/><category term='destruction'/><category term='arenas'/><category term='patch notes'/><category term='war'/><category term='dungeons'/><category term='warhammer'/><category term='Tournament'/><category term='alts'/><category term='Tournaments'/><category term='Results.'/><category term='book review'/><category term='warhammer online'/><category term='slayer'/><category term='RvR'/><category term='Local'/><category term='leveling'/><category term='public quests'/><title type='text'>Grumble and Mutter</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://grumble-and-mutter.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://grumble-and-mutter.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>44</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5289896754236043119.post-1169093228853889721</id><published>2010-03-01T06:40:00.000-08:00</published><updated>2010-08-04T06:43:07.691-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tournament'/><category scheme='http://www.blogger.com/atom/ns#' term='Results.'/><category scheme='http://www.blogger.com/atom/ns#' term='Results'/><category scheme='http://www.blogger.com/atom/ns#' term='Street Fighter'/><title type='text'>SFIV Powerplay Beatdown Tourney RESULTS!</title><content type='html'>Okay, I have the results from Saturday’s Memphis tourney!&lt;br /&gt;&lt;br /&gt;1st-Lil Majin – Gief&lt;br /&gt;2nd-Cylus – Balrog&lt;br /&gt;3rd-Severin-X – Abel&lt;br /&gt;4th-Joe – Sakura&lt;br /&gt;5th-pJan – Blanka/Honda&lt;br /&gt;5th-Lycan – Ryu/Akuma&lt;br /&gt;7th-eraser224 – Bison&lt;br /&gt;7th-FlyMike – Honda&lt;br /&gt;9th-Shin&lt;br /&gt;9th-Hiryu02 – Abel/Gen&lt;br /&gt;9th-Tza&lt;br /&gt;9th-Ma&lt;br /&gt;13th-Crazybrownman&lt;br /&gt;13th-Squabbler – Akuma/Ryu&lt;br /&gt;13th-Gene&lt;br /&gt;17th-Hampton – Bison&lt;br /&gt;17th-Apollo&lt;br /&gt;17th-Duckie – Sagat&lt;br /&gt;17th-Red Dragon&lt;br /&gt;17th-Tkal&lt;br /&gt;25th-Pwner&lt;br /&gt;&lt;br /&gt;My apologies if your sig is misspelled, this is how it was logged in Tio.&lt;br /&gt;Anyway, congrats to the winners, and thanks to everyone who attended.  We had a great turnout, much better than expected for a small local  tourney like this. I was hoping to get maybe a dozen, and we had over 20  people show up. Hopefully we can all do this again sometime, I think  there will be some vids posted later. I hope everyone had a great time.  Thanks again, and I hope we all fight again sometime.&lt;br /&gt;For more post-tourney comments, check this thread &lt;a href="http://www.shoryuken.com/showthread.php?t=224898&amp;amp;page=27"&gt;here&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5289896754236043119-1169093228853889721?l=grumble-and-mutter.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://grumble-and-mutter.blogspot.com/feeds/1169093228853889721/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grumble-and-mutter.blogspot.com/2010/03/sfiv-powerplay-beatdown-tourney-results.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/1169093228853889721'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/1169093228853889721'/><link rel='alternate' type='text/html' href='http://grumble-and-mutter.blogspot.com/2010/03/sfiv-powerplay-beatdown-tourney-results.html' title='SFIV Powerplay Beatdown Tourney RESULTS!'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5289896754236043119.post-6638577795038219497</id><published>2010-02-26T06:44:00.000-08:00</published><updated>2010-08-04T06:45:21.607-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tournaments'/><category scheme='http://www.blogger.com/atom/ns#' term='Local'/><category scheme='http://www.blogger.com/atom/ns#' term='Street Fighter'/><title type='text'>SFIV Tournament is TOMORROW.</title><content type='html'>Just a reminder, tomorrow at 5:00 PM we will begin the first ever Powerplay SF4 Tournament. Here's a quick rundown of the info:&lt;br /&gt;&lt;br /&gt;- Registration fee is $10, which includes the $5 venue fee&lt;br /&gt;&lt;br /&gt;- Official platform is Xbox 360, but we will try to have a PS3 setup also available for those who prefer.&lt;br /&gt;&lt;br /&gt;-  Bring your own controller or stick. This is VERY important. We will   try and have classic pads and fightpads available, but if you prefer a  stick, bring your own.&lt;br /&gt;&lt;br /&gt;- Start time  is 5:00 PM, but I suggest showing up by 4:00 PM for early registration and to get warmups in.&lt;br /&gt;&lt;br /&gt;- We will be playing on in-house monitors, which will be tested beforehand to ensure we are using the ones with less lag. &lt;br /&gt;&lt;br /&gt;Full info is at the link below, I hope to see you there! &lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.shoryuken.com/showthread.php?t=225602"&gt;http://www.shoryuken.com/showthread.php?t=225602&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5289896754236043119-6638577795038219497?l=grumble-and-mutter.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://grumble-and-mutter.blogspot.com/feeds/6638577795038219497/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grumble-and-mutter.blogspot.com/2010/02/sfiv-tournament-is-tomorrow.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/6638577795038219497'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/6638577795038219497'/><link rel='alternate' type='text/html' href='http://grumble-and-mutter.blogspot.com/2010/02/sfiv-tournament-is-tomorrow.html' title='SFIV Tournament is TOMORROW.'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5289896754236043119.post-7110366765925315314</id><published>2010-02-18T06:49:00.000-08:00</published><updated>2010-08-04T06:50:09.122-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Hype'/><category scheme='http://www.blogger.com/atom/ns#' term='Street Fighter'/><title type='text'>Makoto, Ibuki and Dudley CONFIRMED!</title><content type='html'>I know that if you care at all about SF4, you've already seen the new  introduction trailer for the new additions to Super SF4. Well and good. &lt;br /&gt;&lt;br /&gt;However,  you may not have seen the Japanese version yet, which in my opinion  contains vastly superior voice acting, especially in Dudley's and  Makoto's case. The new Ultras are sick, especially Dudley's Rolling  Thunder, which thanks to 3D camera angles is now revealed as an homage  to the Dempsey Roll from Hajime no Ippo!&lt;br /&gt;&lt;br /&gt;To view the trailer, just click &lt;a href="http://www.capcom.co.jp/sf4/trailer.html"&gt;here&lt;/a&gt; and select the SUPER Promotion Trailer #4. Oh, and bonus tease at the end...heh.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5289896754236043119-7110366765925315314?l=grumble-and-mutter.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://grumble-and-mutter.blogspot.com/feeds/7110366765925315314/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grumble-and-mutter.blogspot.com/2010/02/makoto-ibuki-and-dudley-confirmed.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/7110366765925315314'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/7110366765925315314'/><link rel='alternate' type='text/html' href='http://grumble-and-mutter.blogspot.com/2010/02/makoto-ibuki-and-dudley-confirmed.html' title='Makoto, Ibuki and Dudley CONFIRMED!'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5289896754236043119.post-4426696200451232718</id><published>2010-02-14T07:02:00.000-08:00</published><updated>2010-08-04T07:03:08.652-07:00</updated><title type='text'>SFIV Tournament is a go!</title><content type='html'>&lt;span class="Apple-style-span" style="font-family: Verdana; font-size: 13px;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Verdana; font-size: 13px;"&gt;&lt;div&gt;Hey guys, I apologize for the lack of posts of late, but I’ve got a great announcement to make up for it. I am pleased to announce what will hopefully become the first of many tournaments,&amp;nbsp;&lt;/div&gt;the Street Fighter 4 PowerPlay Beatdown!&lt;br /&gt;&lt;br /&gt;&lt;b&gt;When:&lt;/b&gt;&amp;nbsp;February 27th, 2010. Tourney proper starts at 5:00 PM&lt;br /&gt;&lt;b&gt;Where&lt;/b&gt;: The location for the event will be PowerPlay Videogames in Cordova.&lt;br /&gt;Address is 841 N. Germantown Pkwy, Cordova TN 38018. It’s directly beside the Outdoors INC. However, it can be a bit tricky to locate, so here’s a Google Maps link&lt;br /&gt;&lt;a href="http://maps.google.com/maps?f=q&amp;amp;source=s_q&amp;amp;hl=en&amp;amp;geocode=&amp;amp;q=847+Exocet+Drive,+Cordova+TN+38018&amp;amp;sll=35.149534,-90.04898&amp;amp;sspn=0.880334,1.234589&amp;amp;ie=UTF8&amp;amp;hq=&amp;amp;hnear=847+Exocet+Dr,+Cordova/Appling,+Shelby,+Tennessee+38018&amp;amp;view=map" target="_blank"&gt;&lt;span class="Apple-style-span" style="color: black;"&gt;http://maps.google.com/maps?f=q&amp;amp;sour…38018&amp;amp;view=map&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Registration&lt;/b&gt;: $10.&lt;br /&gt;Format will be double elimination, best 2 out of 3 per set. Semis will also be 2 out of 3, but we may bump it up to 3 of 5 if time allows. Finals is 3 out of 5. Loser may switch characters, winner must keep same character. We will be on 360, but we will do our best to also have a PS3 setup for those who prefer it. We will have casuals before the official start at 5:00 for warmups.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;BYOC&lt;/b&gt;. Bringing your own controller or stick is&amp;nbsp;&lt;u&gt;highly recommended&lt;/u&gt;. I will try to have Fightpads and classic controllers available for public use, but in the end if you want to be sure that you’ll be on a controller you prefer, bring your own.&lt;br /&gt;The tourney will be held on the in-house monitors, which will be tested beforehand to ensure we are using the ones with the least lag. May the best player win.&lt;br /&gt;Prize money will be determined by number of entrants.&lt;br /&gt;&lt;br /&gt;If you’re going up to Final Round in March, this is a good opportunity to get some practice in. This is the first one I’m helping organize, so hopefully we can do this on the regular. &lt;/span&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5289896754236043119-4426696200451232718?l=grumble-and-mutter.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://grumble-and-mutter.blogspot.com/feeds/4426696200451232718/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grumble-and-mutter.blogspot.com/2010/02/sfiv-tournament-is-go.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/4426696200451232718'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/4426696200451232718'/><link rel='alternate' type='text/html' href='http://grumble-and-mutter.blogspot.com/2010/02/sfiv-tournament-is-go.html' title='SFIV Tournament is a go!'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5289896754236043119.post-6204033948512102419</id><published>2010-01-26T07:03:00.000-08:00</published><updated>2010-08-04T07:04:22.298-07:00</updated><title type='text'>Super SF4 Release date announced! More info!</title><content type='html'>So last night Capcom unleashed a bunch of new info regarding Super  SF4. We now have a release date: April 27th, 2010. Also, there will be a  collectors edition, that includes a new anime DVD, a soundtrack disc,  and an artbook. The official release is quoted below:&amp;nbsp; &lt;br /&gt;&lt;span class="Apple-style-span" style="color: #dae1e3; font-family: verdana; font-size: 12px; line-height: 16px;"&gt; &lt;div class="smallfont" style="font: 11px verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; margin-bottom: 2px;"&gt;&lt;span class="Apple-style-span" style="color: black;"&gt;quote:&lt;/span&gt;&lt;/div&gt;&lt;table border="0" cellpadding="4" cellspacing="0"&gt;&lt;tbody&gt;&lt;tr&gt; &lt;td class="quote" style="border-bottom-style: solid; border-bottom-width: 1px; border-top-style: solid; border-top-width: 1px; font: 11px verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif;"&gt; &lt;div style="font-size: 11px;"&gt;&lt;span class="Apple-style-span" style="color: black;"&gt;Super  Street Fighter® IV will be coming to the Xbox 360®video game and  entertainment system from Microsoft® and PS3 system on April 27, 2010 in  North America and April 30, 2010 in Europe. The follow-up to the  critically acclaimed Street Fighter IV will further redefine the 2-D  fighting genre with a host of new features including new characters, new  ultra combos, new online modes, the return of the famed bonus stages  and retuned online and offline gameplay. Super Street Fighter IV’s new  characters include Street Fighter’s first Tae Kwon Do-styled fighter –  the deadly female fighter Juri – classic Street Fighters such as Cody,  Guy, T. Hawk, Dee Jay, Adon and more to complement the full roster of  returning fighters from Street Fighter IV. Featuring all new  user-selectable Ultra Combos and advancements to the online gameplay and  matchmaking, Super Street Fighter IV is the ultimate vision of Street  Fighter.&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5289896754236043119-6204033948512102419?l=grumble-and-mutter.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://grumble-and-mutter.blogspot.com/feeds/6204033948512102419/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grumble-and-mutter.blogspot.com/2010/01/super-sf4-release-date-announced-more.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/6204033948512102419'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/6204033948512102419'/><link rel='alternate' type='text/html' href='http://grumble-and-mutter.blogspot.com/2010/01/super-sf4-release-date-announced-more.html' title='Super SF4 Release date announced! More info!'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5289896754236043119.post-3401737002523717883</id><published>2010-01-06T07:04:00.000-08:00</published><updated>2010-08-04T07:05:03.641-07:00</updated><title type='text'>New SSF4 Video! Fight Night Tonight.</title><content type='html'>It’s the new era of hype all over again! The newest video just  released has a look at several new ultras and costumes. All I can say is  GET HYPE! SSF4 is coming, kids. Get your one-inch punch on! Check it  out&amp;nbsp;&lt;a href="http://www.gametrailers.com/video/exclusive-features-super-street/60456?type=flv"&gt;HERE&lt;/a&gt;. &lt;br /&gt;&lt;div&gt;Oh yeah, don’t forget to come to fight night tonight, I hope to see you guys there.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5289896754236043119-3401737002523717883?l=grumble-and-mutter.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://grumble-and-mutter.blogspot.com/feeds/3401737002523717883/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grumble-and-mutter.blogspot.com/2010/01/new-ssf4-video-fight-night-tonight.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/3401737002523717883'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/3401737002523717883'/><link rel='alternate' type='text/html' href='http://grumble-and-mutter.blogspot.com/2010/01/new-ssf4-video-fight-night-tonight.html' title='New SSF4 Video! Fight Night Tonight.'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5289896754236043119.post-7853297933251063267</id><published>2009-12-29T07:05:00.000-08:00</published><updated>2010-08-04T07:05:44.966-07:00</updated><title type='text'>Tomorrow night, it’s time to fight again.</title><content type='html'>Wednesday night from 7:00-9:00 PM. &lt;a href="http://www.powerplayvideogames.com/"&gt;PowerPlay Videogames&lt;/a&gt;. Street Fighter 4. You know the drill. See you there.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5289896754236043119-7853297933251063267?l=grumble-and-mutter.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://grumble-and-mutter.blogspot.com/feeds/7853297933251063267/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/12/tomorrow-night-its-time-to-fight-again.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/7853297933251063267'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/7853297933251063267'/><link rel='alternate' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/12/tomorrow-night-its-time-to-fight-again.html' title='Tomorrow night, it’s time to fight again.'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5289896754236043119.post-2089647068151070004</id><published>2009-12-17T07:06:00.000-08:00</published><updated>2010-08-04T07:06:56.167-07:00</updated><title type='text'>Thanks for coming to Fight Night!</title><content type='html'>Many  thanks to everyone that attended last night’s Wednesday Night Fights!  It was good to see some returning faces and many new ones. We even had a  couple of the srk guys come down and demonstrate some advanced stuff. &lt;br /&gt;&lt;div&gt;If we can keep attendance up, the scene can only grow. Hopefully  we’ll be able to start an official league soon and start having some  tourneys. The more regulars we have, the quicker we can progress to  doing this.&lt;/div&gt;&lt;div&gt;Thanks also to PowerPlay Videogames for allowing us to host Fight Night at their store. Check them out at their &lt;a href="http://www.powerplayvideogames.com/"&gt;website here&lt;/a&gt;.&lt;/div&gt;&lt;div&gt;Again, we’ll be doing this every Wednesday Night, so if you missed  the first two, there’s always next week. Hope to see you there!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5289896754236043119-2089647068151070004?l=grumble-and-mutter.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://grumble-and-mutter.blogspot.com/feeds/2089647068151070004/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/12/thanks-for-coming-to-fight-night.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/2089647068151070004'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/2089647068151070004'/><link rel='alternate' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/12/thanks-for-coming-to-fight-night.html' title='Thanks for coming to Fight Night!'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5289896754236043119.post-3264700119311009955</id><published>2009-12-09T07:07:00.000-08:00</published><updated>2010-08-04T07:07:55.855-07:00</updated><title type='text'>Fight Night is Tonight!</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_QqP4Fao3Ndg/Sx_6MfqVOXI/AAAAAAAAAGU/NLuikSTtWik/s1600-h/sf4logo.jpg"&gt;&lt;img alt="" border="0" src="http://4.bp.blogspot.com/_QqP4Fao3Ndg/Sx_6MfqVOXI/AAAAAAAAAGU/NLuikSTtWik/s200/sf4logo.jpg" style="cursor: pointer; float: right; height: 107px; margin: 0pt 0pt 10px 10px; width: 200px;" /&gt;&lt;/a&gt; &lt;br /&gt;&lt;div&gt;Hey guys, don’t forget, SF4 Fight Night is tonight at PowerPlay Videogames at 7:00 PM.&lt;/div&gt;&lt;div&gt;PowerPlay is located at 841 N. Germantown Pkwy in Cordova, next to  Outdoors, Inc. If you need directions, you can call them at  901-552-4271. Or check their site at&amp;nbsp;&lt;/div&gt;&lt;div&gt;http://www.powerplayvideogames.com/contact_us.html&lt;/div&gt;&lt;div&gt;You can also email me if you have any questions at  sf4memphis@gmail.com. Or leave a comment on this site, and I’ll do my  best to reply. In any case, I hope we’ll have a decent turnout tonight,  and have some good matches. See you guys later.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5289896754236043119-3264700119311009955?l=grumble-and-mutter.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://grumble-and-mutter.blogspot.com/feeds/3264700119311009955/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/12/fight-night-is-tonight.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/3264700119311009955'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/3264700119311009955'/><link rel='alternate' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/12/fight-night-is-tonight.html' title='Fight Night is Tonight!'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_QqP4Fao3Ndg/Sx_6MfqVOXI/AAAAAAAAAGU/NLuikSTtWik/s72-c/sf4logo.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5289896754236043119.post-9099184829726659197</id><published>2009-12-08T07:08:00.000-08:00</published><updated>2010-08-04T07:08:48.757-07:00</updated><title type='text'>Cody interview!</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_QqP4Fao3Ndg/Sx7H1NfLfxI/AAAAAAAAAGM/jUY-7Oz5pLE/s1600-h/07_cody03.jpg"&gt;&lt;img alt="" border="0" src="http://4.bp.blogspot.com/_QqP4Fao3Ndg/Sx7H1NfLfxI/AAAAAAAAAGM/jUY-7Oz5pLE/s200/07_cody03.jpg" style="cursor: pointer; float: right; height: 112px; margin: 0pt 0pt 10px 10px; width: 200px;" /&gt;&lt;/a&gt; &lt;br /&gt;A new developer interview discussing Cody is now up at &lt;a href="http://www.blogger.com/www.eventhubs.com"&gt;Eventhubs&lt;/a&gt;.  It’s a nice little read, with some juicy tidbits about how he can also  use a wrench and a pipe for attacks, in addition to the knife. A cool  shoutout &amp;nbsp;to the original Final Fight, for sure. Also he now has my vote  for Coolest Move Name Ever; “Zonk Knuckle”. &lt;br /&gt;&lt;div&gt;You should head over there and check it out.&lt;/div&gt;&lt;div&gt;http://www.eventhubs.com/news/2009/dec/07/super-street-fighter-4-devs-discuss-cody/&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/2205416172038754050-6381771162222866095?l=grumble-and-mutter.blogspot.com" width="1" /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5289896754236043119-9099184829726659197?l=grumble-and-mutter.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://grumble-and-mutter.blogspot.com/feeds/9099184829726659197/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/12/cody-interview.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/9099184829726659197'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/9099184829726659197'/><link rel='alternate' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/12/cody-interview.html' title='Cody interview!'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_QqP4Fao3Ndg/Sx7H1NfLfxI/AAAAAAAAAGM/jUY-7Oz5pLE/s72-c/07_cody03.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5289896754236043119.post-8827592341292928475</id><published>2009-12-03T07:09:00.000-08:00</published><updated>2010-08-04T07:09:41.226-07:00</updated><title type='text'>Stay Tuned, Fight Nights are Coming.</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/_QqP4Fao3Ndg/SxgYETUvqlI/AAAAAAAAAF0/Uv2jst7ODNw/s1600-h/tornamentposter.jpg"&gt;&lt;img alt="" border="0" src="http://3.bp.blogspot.com/_QqP4Fao3Ndg/SxgYETUvqlI/AAAAAAAAAF0/Uv2jst7ODNw/s200/tornamentposter.jpg" style="cursor: pointer; float: right; height: 200px; margin: 0pt 0pt 10px 10px; width: 141px;" /&gt;&lt;/a&gt; &lt;br /&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;And now for a bit of local flavor. And by local I mean Memphis, TN.&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;So I’m driving to work around the Thanksgiving holiday and I notice this new videogame store called&amp;nbsp;&lt;a href="http://www.powerplayvideogames.com/"&gt;PowerPlay&lt;/a&gt;  had just opened up right next to Outdoor’s Inc on Germantown Pkwy. I  go, “Cool”, and make a mental note to check them out, just to see if  they have anything that makes them tick. I call up, inquire about a  game, and the lady I spoke to was very nice, super helpful. She also  mentioned that they had an “arcade” in the back, which really piques my  interest. I make it a point to stop by the next day and see the place.  An idea had begun to form in my mind.&amp;nbsp;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;I stop by the next day and  speak to Ms. Jennifer, who was the person I had spoken to earlier.  Again, she was super nice and told me all about the place; it’s a mom  and pop operation, they have consoles hooked up to flatscreens in the  back, a separate area called their “arcade”, they plan to have  Halo/Madden tourneys, they host parties, and all sorts of cool sounding  stuff. So I’m like, wow, this is a cool place, let’s see what they think  of my idea.&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt; &lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;So I pitch it: One night a  week, structured open freeplay sessions with Street Fighter 4. She  likes the idea, but she tells me it’s best to speak to Chris, who is in  charge of the tournaments. I thank her, and tell her I’ll be back later.  That night, I stop by again and speak to Chris. I lay out the idea  again. I explain that I basically want to do this in order to grow a  scene around SF4. I’ve run Halo leagues and tournaments before, and I  clarify that initially, these “Fight Nights” are just casual matches,  not a tournament, with an eye towards just getting more people playing  and interested in the game and its sequel, Super Street Fighter 4. Chris  and I go back and forth over several salient points, but in summary: He  likes the idea, and gives me the go-ahead to get it started. Needless  to say, I’m very excited, I’ve wanted to do something like this for a  long time.&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;Now, I just need to muster up  some support for this, and start getting the word out. I’m hoping that  we can get a good group of regulars coming to these matches, and hey, I  think we’re looking at a possible tournament for SSF4 after its release!  I’m getting pretty hyped, but I’m trying to keep my expectations  modest. I’ll have more info as details finalize. Stay tuned.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5289896754236043119-8827592341292928475?l=grumble-and-mutter.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://grumble-and-mutter.blogspot.com/feeds/8827592341292928475/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/12/stay-tuned-fight-nights-are-coming.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/8827592341292928475'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/8827592341292928475'/><link rel='alternate' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/12/stay-tuned-fight-nights-are-coming.html' title='Stay Tuned, Fight Nights are Coming.'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_QqP4Fao3Ndg/SxgYETUvqlI/AAAAAAAAAF0/Uv2jst7ODNw/s72-c/tornamentposter.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5289896754236043119.post-6255530083364971882</id><published>2009-09-08T07:09:00.000-07:00</published><updated>2010-08-04T07:10:36.840-07:00</updated><title type='text'>WCW Recap: GET HYPE!</title><content type='html'>&lt;div&gt; &lt;div style="font: 13px Arial; margin: 0px;"&gt;The first ever West Coast  Warzone Tournament was held this past weekend in Irvine, California. I  was lucky enough to catch most of it live on the live stream. All I can  say is wow! Tons of quality play, by players I’ve never heard of and  players that I’m very familiar with. On the famous front, we had Marn,  John Choi, Alex Valle, Floe and Ed Ma, plus a few others. The relative  unknowns were Filipino Champ, Bryant the Tyrant, Masarap, and Yeb, plus  more. I’ll touch on Yeb later in this post.&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;For commentating, the floor  was held by Gootecks and John Rog. There were a few repetitive  instances, but good commentary over all. The speakers got genuinely  hyped and the feelings were infectious.&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;In early pools, some standout  play by the heavy hitters like Alex Valle and Marn. Valle actually  played Gouken in his early matches, and did pretty well with him, to the  delight of the crowd.&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt; &lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;Speaking of hype, the  biggest swell of excitement surrounded Yeb, a Gen player from San Diego.  Yeb was a relative unknown coming into the tourney, but he’s well-known  on the srk Gen forums alongside JiBbo. Both players are proponents of  Gen’s standing medium kick into hundred hands combo. For the  uninitiated, the mk hands combo requires 5 punch inputs during the very  short window when mk can combo. This is used profusely in matches to  grab additional damage on Gen’s best poke, as well as to string together  combos upwards of 18+ hits. It’s pretty damn impressive, to say the  least. As well as being hard as hell to execute.&amp;nbsp;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;Yeb wowed the audience early  on in matches against Andre, and later, in a knockout match against  Hugo, a Dictator player, he brought the crowd to it’s feet with a last  ditch final round Ultra that he landed against Dictator’s EX head stomp.  The significance of this is that he used the invincibility frames of  the Ultra to make the head stomp miss, and plant Dictator on the ground  in time for the Ultra to land. Needless to say, this was CLUTCH. The  room exploded. In later matches, he took down the famous John Choi, and  got a double perfect on Magus1234. At the beginning of top 8, the whole  room chanted his name after he defeated Floe’s Sagat. In the words of  John Rog, if you don’t know Yeb, &lt;a href="http://www.youtube.com/watch?v=RBKbHHs319U"&gt;You Just Don’t Know&lt;/a&gt;.  After his 4th place finish, losing to Ed Ma’s Akuma, he received a  standing ovation. Quite possibly a first for the fighting game scene,  and this was after his loss. Yeb was definitely MVP of WCW.&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt; &lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;Other surprises included  Masarap, a relative unknown getting comparisons to Daigo due to his  uncanny consistency with fadc ultras. As well as Boxer player Bryant the  Tyrant with some stunning upsets, and a Blanka called Moval beasting.  In the end, Marn took the finals after facing off against Alex Valle.  The consensus was that it was a great tourney with a great turnout,  including about a hundred players who signed up the day of the event,  throwing brackets into chaos and causing some delays. Still, a great  time was had by all, and some classic moments were had.&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;Top 8 is &lt;a href="http://www.ustream.tv/recorded/2120397"&gt;here&lt;/a&gt;, this does not include the first game of top 8, floe vs Yeb, linked to earlier.&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5289896754236043119-6255530083364971882?l=grumble-and-mutter.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://grumble-and-mutter.blogspot.com/feeds/6255530083364971882/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/09/wcw-recap-get-hype.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/6255530083364971882'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/6255530083364971882'/><link rel='alternate' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/09/wcw-recap-get-hype.html' title='WCW Recap: GET HYPE!'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5289896754236043119.post-2659788431800150459</id><published>2009-09-05T07:10:00.000-07:00</published><updated>2010-08-04T07:11:56.307-07:00</updated><title type='text'>Playing Abel: Another Approach.</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_QqP4Fao3Ndg/SqLHW8ut1bI/AAAAAAAAAFs/zKlXCJmU2mY/s1600-h/sf4-abel.jpg"&gt;&lt;img alt="" border="0" src="http://1.bp.blogspot.com/_QqP4Fao3Ndg/SqLHW8ut1bI/AAAAAAAAAFs/zKlXCJmU2mY/s200/sf4-abel.jpg" style="cursor: pointer; float: right; height: 200px; margin: 0pt 0pt 10px 10px; width: 150px;" /&gt;&lt;/a&gt; &lt;br /&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;I’ve started playing Abel  seriously as an alternate to Ryu, I say alternate, but I’ve been playing  him fairly exclusively this past week. He’s a good change of pace from  Ryu, and the approach is completely different. Where shotos excel at  zoning you out and spacing for anti-airs, Abel’s game involves up-close  mixups, combined with command throws and a roll that bypasses most  attacks. His anti-air game is pretty weak, though. He has a throw that  catches jumping opponents, but the timing and angle that it comes out at  causes it to miss most of the time.&amp;nbsp;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;Abel is pretty challenging to  use, as he has no basic “safe” strategy, unlike say Ryu who can throw  fireballs, and shoryuken his opponent out of the air when he tries to  jump. Ryu can win matches using almost nothing but cr.mk into fireball,  and shoryuken. Abel doesn’t really work that way. Instead his game is  based on reacting to the opponents actions and punishing their mistakes.  And at intermediate to higher levels you really need to get into your  opponents head and condition him into playing in a way that Abel can  punish him at will. Many players call this using mindgames.&amp;nbsp;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt; &lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;Here’s an example. Say Abel knocks down his opponent. As the opponent gets up he can:&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;1. Stay back a bit and sweep the opponent, as his sweep has deceptively long range&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;2. Use a Wheel Kick, which must be blocked high, alternate with sweep to mix it up&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;3. Dash in and use either regular Tornado Throw, which beats counter-throws, or EX TT, which beats most attacks&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;4. Roll behind the enemy, and attack from the back&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;5. Jump over the enemy and go for a crossup&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;6. Do nothing, block.&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;The thing is, this isn’t even  all his options in that scenario. He can use his step kick to dash in  and start another mixup for example. The step kick itself leads to  another half dozen options. Of course, not all those options are safe,  and if the opponent guesses correctly he can knock Abel out of the  mixup. Still, he’s a real versatile character. And I think that’s the  key to his appeal for me. I really have to out-think and psyche out the  opponent to win with Abel, so when I do win, it’s very satisfying. The  flipside is that when I can’t get his offense rolling, it’s very  frustrating. “I should have done this, I should have done that” kind of  frustrating. Still when you totally Yomi your oppenent’s game, and make  him feel that everything he’s doing is getting countered or punished,  there’s no feeling that compares.&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt; &lt;/div&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;NOTE:  “Yomi” is a japanese term that loosely translates as “knowing the mind  of your opponent”. And since Abel’s gameplan is reliant on mixups and  baiting, yomi is a big part of his game.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5289896754236043119-2659788431800150459?l=grumble-and-mutter.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://grumble-and-mutter.blogspot.com/feeds/2659788431800150459/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/09/playing-abel-another-approach.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/2659788431800150459'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/2659788431800150459'/><link rel='alternate' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/09/playing-abel-another-approach.html' title='Playing Abel: Another Approach.'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_QqP4Fao3Ndg/SqLHW8ut1bI/AAAAAAAAAFs/zKlXCJmU2mY/s72-c/sf4-abel.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5289896754236043119.post-5636943605125134352</id><published>2009-08-18T07:12:00.000-07:00</published><updated>2010-08-04T07:13:38.929-07:00</updated><title type='text'>The Ties that Bind, the SF4 Anime Review</title><content type='html'>&lt;div style="font: 13px Arial; margin: 0px;"&gt;I mentioned in a previous post  that I was going to talk about the anime DVD that came with the SF4  game. So apparently Capcom decided to release a companion anime to go  along with the launch of SF4. Great idea, but shoddily executed. My  first issue with the movie is that I’m not sure when it is supposed to  take place. It’s not a prequel, and it seems to take place in the same  timeline, but its link to the game is extremely tenous. There is no  mention of any “tournament”, many characters, including guys like Honda,  Blanka and Zangief are no where to be found. Of the new guys, you get a  glimpse of Abel, and no Fuerte or Rufus. Crimson Viper has a major  part, as does Cammy. Then of course Ryu, Ken, Chun Li, Guile and Sakura  round it out, with small baddie parts from Claw(US Vega) and Boxer(US  Balrog). Seth takes the evil boss role, with Dictator(US Bison) in a  smaller part. Anyone else I didn’t mention is pretty much out.&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;Cast issues aside, there just  isn’t enough action. There’s a fair bit of exposition, with characters  running around investigating and maybe only 3-4 ‘fight” scenes. The  fight scenes are fairly bland and the big boss fight is anticlimactic.  The animation itself is very clean, but not very detailed. It’s pretty  much the same stuff in the arcade mode intros and endings.&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt; &lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;I would have been okay  with all this, had the translation been on par. Unfortunately, Capcom  for some reason instead of commissioning an alternate script translation  for the subtitles decided to go cheap and dubtitle it. Dubtitling, if  you don’t know, is simply using the English dub script as the subtitles.  Therefore, instead of getting a better, more accurate translation with  subtitles, dubtitles just give you the English dub, like closed  captioning. The thing about dubbed anime, is that usually certain  liberties are taken with the dub in order to match the mouth movements  of the characters. So normally the dub translation, while adequate, is  not as accurate as it could be since it is dealing with the constraints  of the medium.&amp;nbsp;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;I guess I’m not entirely  surprised that Capcom skimped on the translation, seeing that the anime  itself is pretty subpar. It’s strange that they’d be hesitant to spend  money on something that’s supposed to promote the RETURN OF STREET  FIGHTER! In a way, perhaps this is an indication that they might have  not been as certain that SF4 was going to succeed as we thought. It  sounds like a no-brainer now, but keep in mind that before the game  actually gets released, they only know it did well in arcades, which is  not a guaranteed success on console/PC.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5289896754236043119-5636943605125134352?l=grumble-and-mutter.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://grumble-and-mutter.blogspot.com/feeds/5636943605125134352/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/08/ties-that-bind-sf4-anime-review.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/5636943605125134352'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/5636943605125134352'/><link rel='alternate' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/08/ties-that-bind-sf4-anime-review.html' title='The Ties that Bind, the SF4 Anime Review'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5289896754236043119.post-6337263731152216802</id><published>2009-08-16T07:13:00.000-07:00</published><updated>2010-08-04T07:14:13.941-07:00</updated><title type='text'>Good Times and Pad Woes.</title><content type='html'>&lt;span style="font-family: arial;"&gt;Last night was my third night of SF4, and I finally started playing in championship mode, using &lt;span class="blsp-spelling-error"&gt;Ryu&lt;/span&gt;. I did pretty well, I’d say i won about 60% of my matches, and advanced up a bit, I’m now in G-3 C, whatever that means, &lt;span class="blsp-spelling-error"&gt;heh&lt;/span&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;I’ve also unlocked &lt;span class="blsp-spelling-error"&gt;Gouken&lt;/span&gt; now, and I’m practicing with him and Abel. Strangely enough, Abel seems to be a good fit for my fighting style. His rolls are &lt;span class="blsp-spelling-error"&gt;KOF&lt;/span&gt;-&lt;span class="blsp-spelling-error"&gt;ish&lt;/span&gt;, and he has a easy to perform command throw, and a &lt;span class="blsp-spelling-error"&gt;Fei&lt;/span&gt;-Long style punch/&lt;span class="blsp-spelling-error"&gt;rekka&lt;/span&gt;  combo. I’m still spotty with him, but when i get momentum going, it can  be hard to stop me. Of course, smart players still drink my milkshake,  but I feel that I have potential with Abel.  &lt;span class="blsp-spelling-error"&gt;Gouken&lt;/span&gt;  is much the same, great when i can get momentum going, but some matches  it’s like I’m beating my head into the wall. I also have a bad habit of  &lt;span class="blsp-spelling-corrected"&gt;under utilizing&lt;/span&gt; certain  moves of his, like EX palm thrusts, and overusing his demon flip and  fireballs. I can get a pretty decent zoning game with him, but under  pressure I tend to crack. I do like his &lt;span class="blsp-spelling-error"&gt;mixups&lt;/span&gt;  and how you can use his Ultra in multiple ways: after a back throw, as  an anti-air, and in certain corner combos. I just need to get used to  his unique quirks, and I think I can be a decent player. Especially once  I stop whiffing Ultras.&lt;br /&gt;&lt;br /&gt;Speaking of Ultras, I may be setting aside &lt;span class="blsp-spelling-error"&gt;Ryu&lt;/span&gt; for a little while. Why? Well, because his main setup for his Ultra involved an &lt;span class="blsp-spelling-error"&gt;FADC’d&lt;/span&gt; &lt;span class="blsp-spelling-error"&gt;shoryuken&lt;/span&gt;.  And on a pad, it’s very difficult to do. Because of the way i have to  hold the pad, quickly executing Focus Attacks can be a challenge by  itself. And so &lt;span class="blsp-spelling-error"&gt;FADC&lt;/span&gt;-&lt;span class="blsp-spelling-error"&gt;ing&lt;/span&gt;  anything for me on the pad is hard to do in the heat of the moment. The  main thing is that the buttons are too close together for me to do it  comfortably if I hold my button hand piano-style, and if I use the  regular grip with my thumb, certain normal links get harder to do. So  it’s a no-win situation for me without constantly changing my grip.  Also, it’s getting to be murder on my left thumb So it looks like  getting a stick just became a much higher priority.&lt;br /&gt;&lt;br /&gt;I should be able to purchase a stick within the next few weeks,  hopefully. The pad will have to tide me over til then. In the meantime,  it looks like Abel and &lt;span class="blsp-spelling-error"&gt;Gouken&lt;/span&gt; will be taking up most of my time, unless I somehow figure out a way to do &lt;span class="blsp-spelling-error"&gt;Ryu’s&lt;/span&gt; &lt;span class="blsp-spelling-error"&gt;FADC&lt;/span&gt; &lt;span class="blsp-spelling-error"&gt;shoryu&lt;/span&gt; into Ultra on the pad reliably.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5289896754236043119-6337263731152216802?l=grumble-and-mutter.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://grumble-and-mutter.blogspot.com/feeds/6337263731152216802/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/08/good-times-and-pad-woes.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/6337263731152216802'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/6337263731152216802'/><link rel='alternate' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/08/good-times-and-pad-woes.html' title='Good Times and Pad Woes.'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5289896754236043119.post-6944082963918096676</id><published>2009-08-14T07:14:00.000-07:00</published><updated>2010-08-04T07:15:04.118-07:00</updated><title type='text'>My first online fights, defeats and victories.</title><content type='html'>&lt;div&gt; &lt;div style="font: 13px Arial; margin: 0px;"&gt;Before I could even begin to  play SF4, I have to acquire a controller, right? Logical. So I figured  I’d go down to Best Buy, grab a PC game bundle and go home. Not that  simple. No local Best Buy has Fightpads or sticks, much less the bundle.  So I have to break my personal rule of never buying from Gamestop. I  call around to six or seven locations, and only one has a Fightpad, and  it’s a used one at that. No matter, I go down there, purchase the pad,  and then I go to work. A bit later I get around to examining the pad,  which I didn’t have time to do earlier as I was on my way to my job.  Problem. The USB port is missing.&amp;nbsp;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;So I call the Gamestop I  purchased it at, and spoke to the guy who sold it to me. Initially he  said I’d have to take it back, since they didn’t have any others. I  replied that I needed the pad, and I didn’t care if he had to pull a  port off another used pad and give it to me. He hemmed and hawed at  this, so I added that maybe he should call around to other stores, see  who has a spare port and instruct them to hold it for me. He hesitated  at this as well, so I just said that I’d call him back later. A fews  hours later, I call back and he says that he did find the port and that  he would hold it for me. Great, that’s one problem gone. After picking  up the port, I head to Best Buy, and hey, they have the game with the  pack-in anime DVD. I picked it up as well, glad to have the bonus DVD.  My excitement about the DVD quickly soured however when I realized the  travesty of its translation. But I’ll go into that later.&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;&amp;nbsp;Anyway, after some tinkering I  get the game installed and the controller drivers downloaded. Now I can  play SF4 for the first time. I go into training mode, and pick Ryu.&amp;nbsp;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt; &lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;I suck. I’m amazed at how  bad my execution is. The pad makes performing the moves slightly less  difficult, but my execution is bollocks.&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;I sit in practice mode for a  while, trying to get used to performing combos and links. Some of the  stuff was a lot harder than I thought it would be. I had a hard time  executing his cr.lk, cr,lp, cr.hp into tatsu. This is considered one of  his basic bread and butter combos (BnB). I wasn’t having much success  with f+hp, d+hp into special, either. Daigo’s execution is truly beastly  to pull links like that off on command. After about 30 minutes of  practice, I went online for the very first time. I played about an 45  minutes, and managed to lose most of my first several matches. I’d get a  round win every so often, but I didn’t really win much at all. I did  get a session in with someone called obliterage, and we played about 7  matches, 4 of which I won. I was pretty stoked about it, and I sent him a  gg mesage along with a friend request afterwards. I played arcade mode  solo afterwards, working on unlocking characters. So I’ve got Sakura,  Fei Long, Cammy, Gen, and Rose.&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt; I’m going to try and unlock Gouken  tonight, as he’s who I intend to play as a secondary character, after  Ryu. Although that may change when I get an arcade stick, so that I can  start learning to use Gen, who has incredibly technical execution  demands that pretty much require a stick. The Fightpad is nice,  definitely better than a vanilla controller, but it has a slight mushy  feeling that makes some precision movements feel somewhat floaty. Still,  it’ll tide me over until I get a stick.&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;All in all, I’m very excited  to be getting back into fighting games, even if it’s only on the PC.  Still, it’s been years since I’ve seriously played, and I’m looking  forward to working my way up the ranks. If you see me online, send me an  invite, I’m going by Hiryu ZeroTwo.&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5289896754236043119-6944082963918096676?l=grumble-and-mutter.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://grumble-and-mutter.blogspot.com/feeds/6944082963918096676/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/08/my-first-online-fights-defeats-and.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/6944082963918096676'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/6944082963918096676'/><link rel='alternate' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/08/my-first-online-fights-defeats-and.html' title='My first online fights, defeats and victories.'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5289896754236043119.post-4481998516871498561</id><published>2009-08-10T07:15:00.000-07:00</published><updated>2010-08-04T07:58:47.190-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='wow'/><category scheme='http://www.blogger.com/atom/ns#' term='wow cataclysm'/><title type='text'>New WoW Races confirmed?</title><content type='html'>&lt;span class="Apple-style-span" style="font-family: arial;"&gt;From  our buddies over at Wow.com, there is an article that states pretty  unequivocally that the new WoW expansion races have been “leaked”. The  article does not give clear sources, but it also goes on to say that  “Cataclysm” will be the new expansions’ name. &lt;a href="http://www.leveling-guides.com/wow-cataclysm-leveling-guide/"&gt;Cataclysm&lt;/a&gt; was trademarked  some months ago by Blizzard, so unless it’s a red herring, that’s one  less surprise at Blizzcon.&lt;/span&gt; &lt;br /&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: arial;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: arial;"&gt;I won’t spoil the races here, so hop over to Wow.com and see what you can see.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: arial;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: arial;"&gt;&lt;a href="http://www.wow.com/2009/08/10/cataclysm-races-leaked/"&gt;http://www.wow.com/2009/08/10/cataclysm-races-leaked/&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5289896754236043119-4481998516871498561?l=grumble-and-mutter.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://grumble-and-mutter.blogspot.com/feeds/4481998516871498561/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/08/new-wow-races-confirmed.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/4481998516871498561'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/4481998516871498561'/><link rel='alternate' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/08/new-wow-races-confirmed.html' title='New WoW Races confirmed?'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5289896754236043119.post-6302717207472097780</id><published>2009-08-07T07:12:00.000-07:00</published><updated>2010-08-04T07:12:50.579-07:00</updated><title type='text'>Have Stick, Will Fight!</title><content type='html'>&lt;div style="font: 13px Arial; margin: 0px;"&gt;I purchased an XBOX 360 TE  FightStick yesterday, after some time spent cursing the Fightpad and  saving money. And it’s every bit as good as the reviews&amp;nbsp; say it is. It’s  much more precise and sensitive. Maybe a bit too sensitive, as I found  myself jumping backwards a few times when I wanted to perform a standing  block. I also have to re-adjust my timing on several combos, as opposed  to mashing out my 2-in-1’s on the pad.&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt; Finally being able to execute an  srk FADC into Ultra online makes it worth every dollar. My movement is  much improved as well, I can dash in and out on command, and positioning  myself is much easier. The stick also enables me to see if I’m  executing moves with the correct timing. On the pad, I would miss some  moves but chalk it up to the mushiness of the pad not recognizing my  inputs properly. With the stick, I can now tell that it’s in fact my  execution that is off.&amp;nbsp;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;I’ve finally fought my way  into Championship G2-C, after an eternity spent in D and E. I’m feeling  much improved from when I picked up the game some weeks ago, but certain  matchups still give me a lot of trouble. Dhalsim in particular is a  tough fight for me, as is Rose. I still can’t beat really good players  consistently,&amp;nbsp; but I sneak out a win here and there. I do feel that my  arsenal has expanded thanks to the TE stick, as I can pull several  combos I wasn’t able to execute consistently before. I do feel that I  have a lot to learn, and I’m not making proper use of all the options  available to me as Ryu.&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt; &lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;In the meantime, I’m  trying to develop a secondary character, and I’m torn between Rufus and  Abel. I feel that I grasp Abel better, but Rufus has some amazing damage  potential. For example, Rufus can hit a jumper with his own jumping hk,  and follow that up with EX Snake Strike and do at least 30% damage. His  Ultra is also relatively easy to set-up and he’s got a good mixup game.  My main issue with him is he requires very precise execution on many of  his combos.&amp;nbsp;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;Abel on the other hand, has  strong grabs for turtling opponents, as well as a good assortment of  strikes. His rolls enable him to bypass projectiles and setup crossups.  He also has a ton of health and takes longer to defeat. His Ultra is  great for projectile spammers and can be linked to his cr.hp. His  Tornado Throw is also very potent.&amp;nbsp;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;And then there is the  possibility that this is another symptom of my love for alts in MMO’s.  I’m really bad about this, to the point of having nearly a dozen  different characters that I all play, yet not really getting very far  with any of them. I guess no matter what game I play, my indecisiveness  will always surface.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5289896754236043119-6302717207472097780?l=grumble-and-mutter.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://grumble-and-mutter.blogspot.com/feeds/6302717207472097780/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/08/have-stick-will-fight.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/6302717207472097780'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/6302717207472097780'/><link rel='alternate' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/08/have-stick-will-fight.html' title='Have Stick, Will Fight!'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5289896754236043119.post-980211682310070655</id><published>2009-08-04T07:16:00.000-07:00</published><updated>2010-08-04T07:18:04.342-07:00</updated><title type='text'>Let’s Do This! Coming back to Street Fighter.</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_QqP4Fao3Ndg/SniqNvXDa3I/AAAAAAAAAFk/8nkoZ1iuVjE/s1600-h/ryu_action_e61.jpg"&gt;&lt;img alt="" border="0" src="http://4.bp.blogspot.com/_QqP4Fao3Ndg/SniqNvXDa3I/AAAAAAAAAFk/8nkoZ1iuVjE/s320/ryu_action_e61.jpg" style="cursor: pointer; display: block; height: 198px; margin: 0px auto 10px; text-align: center; width: 320px;" /&gt;&lt;/a&gt; &lt;br /&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;Once again I’m late to the  party, but this weekend I hope to finally be playing Street Fighter 4  online…on the PC. Yes I know I’m nearly a month late to the PC release,  but I had been focusing on the console versions since launch. I’ve been  watching match videos on youtube, perusing multiple forums, and just  absorbing information about the game in general. For someone who has yet  to play the actual game, I’ve spent a remarkable amount of time just  reading about it, and vicariously experiencing it through forum  discussions and match videos.&amp;nbsp;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;Unfortunately, my current financial  situation prevents me from purchasing an Xbox 360, SF4 and a fighting  stick. It was only recently that a light bulb lit up in my head when I  realized that my gaming PC is beefy enough to run SF4. So I can snag the  game and a decent fighting stick for less than $100.&amp;nbsp;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;This is not my first exposure  to Street Fighter. I grew up in Asia about the time Street Fighter 2 and  Fatal Fury first hit arcades. I still fondly remember my dog-eared copy  of EGM that had photos and descriptions of each fighter’s special  moves, as well as a short bio on each character. I recall acting out the  special moves of every character for my oldest nephew, and describing  each fighter to him. Sadly, in those days I was pretty young and was not  good at understanding the finer details of fighting games&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;. I wanted to  be good at Ryu, but I didn’t have the skill to do fireballs or  shoryukens properly. I would often jump accidentally when trying special  moves. I settled for learning Guile, because his charge moves came  easier to me. And I got pretty decent against the computer, but was  still a scrub against better players. I rarely won versus another  player, unless he was inexperienced like me. I also played other stuff  like Fatal Fury, but I would play every version of SF that came out.&amp;nbsp;  Still, I was never more than a mediocre player.&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;I would return to Street  Fighter when Capcom released New Challengers and Super Turbo. I quickly  discovered that I sucked with Cammy, Fei Long and T Hawk.&amp;nbsp; After King of  Fighters debuted in 1994, I gravitated to it. I played significantly  more KOF for a while and started to learn proper move execution. About  the time KOF 95′ came out, I knew how to perform most special moves on  demand. Still, my game relied on using mainly the strongest normals and  special moves. I didn’t use pokes, footsies, or jab strings. I was  basically a player who used Hard Punch and Hard Kick for everything. I  also played Street Fighter Alpha, and its sequels during their arcade  release, but I was playing more KOF than SF at this point, and it wasn’t  until Street Fighter 3 that I finally “understood” the game. I got  pretty good at SF3, nothing amazing, but I did pretty well in my local  scene.&amp;nbsp;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;Unfortunately, some time after SF3 3rd Strike was released, I  fell out of the fighting game scene for many years.&amp;nbsp;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px; min-height: 15px;"&gt;And so, more  than eighteen years after Street Fighter 2 came out, I’m returning to  Street Fighter, and to Ryu. Ryu has always been an iconic character, his  ending in the original SF2 really affected me. I remember it to this  day. He’s the solid, well-balanced “basic” fighter archetype that has  spawned countless imitations across the fighting game genre. Strangely, I  haven’t really tried to use him since the New Challengers. Even in the  Versus series, like Capcom Vs SNK and Marvel Vs Capcom, I intentionally  avoided using Ryu. I sort of had a mental block about using him, since  all my attempts at “mastering” Ryu had met with failure. Also, he’s  always been a well-rounded popular character that gets picked by many  players. And so in nearly every game I would use a character that was  “different”. I used Guy in the Alpha series, and Yun and Makoto in SF3.&amp;nbsp;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px; min-height: 15px;"&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;This time however, I’m  gonna pick Ryu. I’m a better player now, with a better understanding of  the game, the fighters and the engine. I think that now that I’ve gotten  all this experience under my belt, I’m finally ready to use him. It’s  kind of a cool feeling, to come back to a character that I had  originally wanted to play, but for one reason or another I passed over. I  also have a different mindset now. I’m going to approach this as a  learning experience, not as a way to show my “skills”. I must credit  David Sirlin for writing a series of articles collectively called “&lt;a href="http://www.sirlin.net/ptw/"&gt;Playing to Win&lt;/a&gt;“,  that taught me many things. Not just about fighting games in general,  but also about the mental barriers that a mediocre or “scrubby” player  has to overcome in his head to succeed. Hopefully, the next time I play  against someone with Ryu, I’ll be playing to win, and to learn. &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5289896754236043119-980211682310070655?l=grumble-and-mutter.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://grumble-and-mutter.blogspot.com/feeds/980211682310070655/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/08/lets-do-this-coming-back-to-street.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/980211682310070655'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/980211682310070655'/><link rel='alternate' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/08/lets-do-this-coming-back-to-street.html' title='Let’s Do This! Coming back to Street Fighter.'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_QqP4Fao3Ndg/SniqNvXDa3I/AAAAAAAAAFk/8nkoZ1iuVjE/s72-c/ryu_action_e61.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5289896754236043119.post-7731852938437758185</id><published>2009-08-01T07:18:00.000-07:00</published><updated>2010-08-04T07:19:30.632-07:00</updated><title type='text'>KOF XII: Rebirth is Re-botched</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/_QqP4Fao3Ndg/SnShU1bwm3I/AAAAAAAAAFc/mLR9nLIlCjE/s1600-h/p_keyvisual.jpg"&gt;&lt;img alt="" border="0" src="http://2.bp.blogspot.com/_QqP4Fao3Ndg/SnShU1bwm3I/AAAAAAAAAFc/mLR9nLIlCjE/s320/p_keyvisual.jpg" style="cursor: pointer; display: block; height: 201px; margin: 0px auto 10px; text-align: center; width: 320px;" /&gt;&lt;span class="Apple-style-span" style="color: black; font-family: arial;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt; &lt;br /&gt;&lt;div&gt; &lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;If  you have more than a cursory interest in 2-D fighting games, the  release of SNK’s flagship fighting series on July 24th is well known to  you. However, what you may not know yet is that somehow SNK has taken  the game that could have theoretically turned their fortunes around in  the USA and royally screwed the pooch with it. No, I’m not talking about  the graphics, engine or gameplay. I’m talking about the netcode.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial; font-size: 13px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Reports  from multiple websites and forum posters reveal that the online play  for KOF XII is nigh-unplayable. A patch was released for the PS3 version  shortly after launch to fix the lag issues, but it seems to have not  had a noticeable effect as well as adding some bugs to the game.  Compared to BlazBlue, or even SF4, KOF XII fails painfully in its  implementation of the online experience. Players report difficulty  connecting to matches, and laggy inputs when they do get a match going.  Character Select lag, even. Other issues include being able to re-map  the button assignments of the other player online and unintuitive menus  with a lack of certain features. The poor online experience only  emphasizes the poor single-player AI. The AI is so bad that players  report no difference between the difficulty setting, the AI is equally  stupid. So if you don’t have any local friends to play against and were  depending on the online play, you’re currently out of luck. The patch  has also been uploaded to XBL recently, but results are mixed. I wish to  quote someone from the PA forums who summed up my feelings on this with  a masterful post.&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="color: #dae1e3; font-family: verdana; line-height: 16px;"&gt; &lt;div&gt; &lt;div style="font: 13px Arial; margin: 0px;"&gt;&lt;span class="Apple-style-span" style="color: black; font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="smallfont" style="font: 11px verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; margin-bottom: 2px; text-align: left;"&gt;&lt;strong&gt;&lt;span class="Apple-style-span" style="color: black;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;slash000&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;span class="Apple-style-span" style="color: black;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&amp;nbsp;wrote:&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&amp;nbsp;&lt;/span&gt;&lt;a href="http://forums.penny-arcade.com/showthread.php?p=11042909#post11042909"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;img alt="View Post" border="0" class="inlineimg" src="http://forums.penny-arcade.com/images/styles/PA/buttons/viewpost.gif" style="vertical-align: middle;" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;table border="0" cellpadding="4" cellspacing="0" style="text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt; &lt;td class="quote" style="border-bottom-style: solid; border-bottom-width: 1px; border-top-style: solid; border-top-width: 1px; font: 12px verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif;"&gt; &lt;div style="font-size: 11px;"&gt;&lt;span style="line-height: 1.4em;"&gt;&lt;span class="Apple-style-span" style="color: black;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Yeah, I mean, &lt;/span&gt;&lt;span class="blsp-spelling-error"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;SNK&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt; has always had a kind of small but strong following over the years. They’ve always been niche.&amp;nbsp; This was their opportunity to kind of re-invigorate their main franchise, and bring in new (or returning) fans.&lt;br /&gt;And they dropped the ball, big time. Seriously. This was their opportunity to go from a tiny hardcore &lt;/span&gt;&lt;span class="blsp-spelling-error"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;fanbase&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt; to expanding to at least the more broad fighting game market (which itself is still small honestly).&amp;nbsp; But all this game has done is made everyone who took new interest, or renewed interest, in the &lt;/span&gt;&lt;span class="blsp-spelling-error"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;KOF&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt; franchise, and basically made them feel like a &lt;/span&gt;&lt;span class="blsp-spelling-error"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;shmuck&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt; for taking interest and having renewed faith in &lt;/span&gt;&lt;span class="blsp-spelling-error"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;SNK&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt; and paying $60 for the game. Even those among the big longtime &lt;/span&gt;&lt;span class="blsp-spelling-error"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;SNK&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt; &lt;/span&gt;&lt;span class="blsp-spelling-error"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;fanbase&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt; are getting pretty sour over this. It’s a major problem. Not only is this going to completely turn off a  large portion of would-be potential fans, but it’s even starting to  wear down on fans that have followed &lt;/span&gt;&lt;span class="blsp-spelling-error"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;SNK&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;  for a long time. What could have been a rebirth for the series both in  appearance and style AS WELL as market appeal is turning out to be  something that is doing more damage than good, possibly with greater  negative effects in the long term.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/td&gt; &lt;/tr&gt;&lt;/tbody&gt; &lt;/table&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-family: arial;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-family: arial;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;He’s completely on the ball here, I’m saddened to say. I love &lt;/span&gt;&lt;span class="blsp-spelling-error"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;KOF&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;. I’ve played it since its inception in 94′. But this really sucks. It sucks even more because&lt;/span&gt;&lt;span class="Apple-style-span" style="font-style: italic;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt; the game itself is very good&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;!  The art is beautiful, the engine solid, and the animation is  breathtaking. I don’t even care that Mai isn’t in this game, I just want  it to be playable online! I know that it’s not too late, perhaps a  miracle patch is being worked on as we speak, but I really hope that if  they do manage to fix this, that the damage done to &lt;/span&gt;&lt;span class="blsp-spelling-error"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;KOF&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt; and &lt;/span&gt;&lt;span class="blsp-spelling-error"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;SNK’s&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt; rep isn’t irreversible. &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5289896754236043119-7731852938437758185?l=grumble-and-mutter.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://grumble-and-mutter.blogspot.com/feeds/7731852938437758185/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/08/kof-xii-rebirth-is-re-botched.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/7731852938437758185'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/7731852938437758185'/><link rel='alternate' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/08/kof-xii-rebirth-is-re-botched.html' title='KOF XII: Rebirth is Re-botched'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_QqP4Fao3Ndg/SnShU1bwm3I/AAAAAAAAAFc/mLR9nLIlCjE/s72-c/p_keyvisual.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5289896754236043119.post-6326249777992827776</id><published>2009-07-31T07:19:00.000-07:00</published><updated>2010-08-04T07:20:32.028-07:00</updated><title type='text'>Grumble and Mutter 2009-07-31 18:39:00</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/_QqP4Fao3Ndg/SnNJhZEwwkI/AAAAAAAAAFM/g3MnHMw3NzI/s1600-h/splash.jpg"&gt;&lt;img alt="" border="0" src="http://3.bp.blogspot.com/_QqP4Fao3Ndg/SnNJhZEwwkI/AAAAAAAAAFM/g3MnHMw3NzI/s400/splash.jpg" style="cursor: pointer; display: block; height: 179px; margin: 0px auto 10px; text-align: center; width: 400px;" /&gt;&lt;/a&gt; &lt;br /&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;This is probably &lt;i&gt;very &lt;/i&gt;old news to many people, but I recently discovered the Gundam series &lt;i&gt;The 08th MS Team&lt;/i&gt;.  I stumbled across it in a random topic in a modeling forum I frequent  and thought I’d give it a shot based on all the positive comments it was  getting. I was blown away.&amp;nbsp;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;Compared to many of the more  recent Gundam series like 00 and Seed, 08th MS Team is a breath of fresh  air to me. Of course, I realize that it is a significantly older series  and that I’m a Johnny-come-lately to all this, but it still kicks ass  in it’s own way. To paraphrase one forum poster, where something like  Gundam Wing is “invincible robots doing killing ballet in outer space”,  08th MS Team is gritty, dirty, and &lt;i&gt;real&lt;/i&gt;. Instead of super-sensors  spotting enemy units from large distances, the 08th MS Team relies on  their hovertruck sonar, and a teammate skilled in listening, to pinpoint  the enemy. Large amounts of time are spent in preparation for any  upcoming conflict, which includes outlining the plan of attack, getting  into position and listening for the enemies’ advance. In other words,  tactics. Once visual confirmation is made, the fights are over in a very  short time. The terrain plays a large part in combat as well. The  mobile suits aren’t super-machines either, they are mass-production  models, effective in combat, but nothing like say the Wing Zero Custom.  For example, one episode shows an MS being temporarily sidelined because  sand gets in its gears!&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;No “ace” pilots here either,  just new-ish recruits and some seasoned veterans. If anything the only  real ace in this series would probably be Norris Packard, on the Zeon  side. Most characters are competent, effective pilots, but nothing like  an Amuro Ray or Setsuna F. Seiei. Characterization is another plus, and  it’s consistent throughout the series. Shiro is a bit green, but  talented. Sanders is serious but a bit haunted by his past. Karen is a  bit harsh, but an effective pilot and officer. Eledore is extroverted  but dependable in a fight, and Michel pines for his girlfriend, but is  perhaps the most empathetic of the team. On the other side as well, the  Zeon soldiers and officers are portrayed as real human beings, not  faceless cogs in the military machine. The humanizing treatment given to  all the characters really makes us feel for them. We empathize with the  valiant Feddies, and feel for the injured yet brave Zeon. One truly  sees how even opposing sides in war are made up of people who are  essentially the same. It’s a cliche sentiment, but one that’s very  appropriate here.&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;If anything, my only complaint  would be that the love story subplot is a bit abrupt and perhaps not  fully fleshed out. But considering the setting of said love story, it’s  not completely illogical. I would really recommend that you pick this  up, especially if you do not have much experience with the Universal  Century timeline of the Gundam series. And of course, after watching  this I’m itching to pick up a kit of the RX-79 [G] when I get the cash,  heh.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5289896754236043119-6326249777992827776?l=grumble-and-mutter.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://grumble-and-mutter.blogspot.com/feeds/6326249777992827776/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/07/grumble-and-mutter-2009-07-31-183900.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/6326249777992827776'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/6326249777992827776'/><link rel='alternate' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/07/grumble-and-mutter-2009-07-31-183900.html' title='Grumble and Mutter 2009-07-31 18:39:00'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_QqP4Fao3Ndg/SnNJhZEwwkI/AAAAAAAAAFM/g3MnHMw3NzI/s72-c/splash.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5289896754236043119.post-4750648015076317638</id><published>2009-07-30T07:20:00.000-07:00</published><updated>2010-08-04T07:21:27.446-07:00</updated><title type='text'>An Epiphany</title><content type='html'>&lt;span class="Apple-style-span" style="font-size: 13px;"&gt;I had an  epiphany the other night, whilst lying in bed waiting to fall asleep.  For the first time in many many months, I realized that I finally  understood why I’ve been without motivation to pursue many of my  hobbies. I’ll talk about model building, since it relates the best to  what I’m trying to explain. This passage from Gunota.info pretty much  sums up what I’ve been suffering from:&lt;/span&gt; &lt;br /&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-size: 13px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-size: 13px;"&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: Helvetica; font-size: 12px; line-height: 18px;"&gt; &lt;div style="border-width: 0px; font-family: inherit; font-size: 100%; font-style: inherit; font-weight: inherit; line-height: 1.6em; margin: 0px 0px 1em; padding: 0px; text-align: justify; vertical-align: baseline;"&gt;Do  You Have It? AMS –&amp;nbsp;&amp;nbsp;Advanced&amp;nbsp;Modeling Syndrome;&amp;nbsp; is a condition that is  characterized by&amp;nbsp;a modeler’s obsession or continual pursuit to outdo  his own capability &amp;amp; standard, &lt;span class="Apple-style-span" style="font-weight: bold;"&gt;resulting in the inability to complete a model kit&lt;/span&gt;.&amp;nbsp;In  the worst possible scenario, the modeler can suffer burnout and become  incapable of doing any model kit for long periods of time.&lt;/div&gt;&lt;div style="border-width: 0px; font-family: inherit; font-size: 100%; font-style: inherit; font-weight: inherit; line-height: 1.6em; margin: 0px 0px 1em; padding: 0px; text-align: justify; vertical-align: baseline;"&gt;The root for causes are many but can be typified by the some of the following examples below;&lt;/div&gt;&lt;ul style="border-width: 0px; font-family: inherit; font-size: 100%; font-style: inherit; font-weight: inherit; margin: 0px 0px 1.5em 1.5em; padding: 0px; vertical-align: baseline;"&gt;&lt;li&gt;adding Metal thrusters, Spikes, Tubing, Grooves covers and also LED lit beam sabers to model kits,&lt;/li&gt;&lt;li&gt;adding mobility&amp;nbsp;mods and making proportion adjustments,&lt;/li&gt;&lt;li&gt;surfing the internet for references and research on similar builds before embarking on the project and&lt;/li&gt;&lt;li&gt;many more.&lt;/li&gt;&lt;/ul&gt;&lt;div style="border-width: 0px; font-family: inherit; font-size: 100%; font-style: inherit; font-weight: inherit; line-height: 1.6em; margin: 0px 0px 1em; padding: 0px; text-align: justify; vertical-align: baseline;"&gt;All  these itsy-bitsy things will trip-up a modeler, potentially reducing  his/ her production levels to near-zero and leave them in depression,  despair and remorse.&lt;/div&gt;&lt;div style="border-width: 0px; font-family: inherit; font-size: 100%; font-style: inherit; font-weight: inherit; line-height: 1.6em; margin: 0px 0px 1em; padding: 0px; text-align: justify; vertical-align: baseline;"&gt;&lt;span class="Apple-style-span" style="color: black; font-family: Georgia; font-size: 13px; line-height: normal;"&gt;&amp;nbsp;I  cleaned up the above a bit, but the gist is clear. And it’s exactly  what I’ve been going through. I’ve always had a bad habit of putting off  doing stuff, because I always want to be perfectly prepared for the  project I’m going to be starting “soon”. First it was that I had to get a  compressor and airbrush, then I needed a specific paint, then I ran out  of primer, and on and on… Before long, nothing ever got started, and  all the while I was planning three or four kits ahead! Pretty dumb now  that I think about it. Instead of starting a kit I currently owned, I’d  fixate on some new one, and I couldn’t start anything until I purchased  the new one. And like clockwork, when the new one came in, I’d lose  interest and start fixating on something else. I had this problem with  games too. While playing WAR, I’d get soo wrapped up in raising my  Renown Rank that I started to dread logging in to play my “required”  amount of scenarios instead of just paying attention to my current  options and trying to enjoy just playing the game.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style="border-width: 0px; font-family: inherit; font-size: 100%; font-style: inherit; font-weight: inherit; line-height: 1.6em; margin: 0px 0px 1em; padding: 0px; text-align: justify; vertical-align: baseline;"&gt;&lt;span class="Apple-style-span" style="color: black; font-family: Georgia; font-size: 13px; line-height: normal;"&gt;Same  deal with my drawing hobby: I’d plan a piece like a poster type  illustration, start my &amp;nbsp;preliminary sketches and never get past that  point. I’d plan and sketch and plan, but I would never start the actual  piece.&lt;/span&gt;&lt;/div&gt;&lt;div style="border-width: 0px; font-style: inherit; font-weight: inherit; margin: 0px 0px 1em; padding: 0px; text-align: justify; vertical-align: baseline;"&gt;&lt;span class="Apple-style-span" style="color: black; font-family: Georgia; font-size: 13px; line-height: normal;"&gt;Now  that I’ve recognized this mental block of mine, I’ve begun making a  concerted effort to actually start and finish a model kit. I’m trying to  just sit down every night for a decent chunk of time and get &lt;span class="Apple-style-span" style="font-style: italic;"&gt;something&lt;/span&gt;  done. Even if it’s just assembling/sanding one part, so long as some  progress is made. I’m really happy about this new state of mind and I  hope I’ll be able to show you a completed project before too long. I’m  actually looking forward to this. It’s been a while.&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5289896754236043119-4750648015076317638?l=grumble-and-mutter.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://grumble-and-mutter.blogspot.com/feeds/4750648015076317638/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/07/epiphany.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/4750648015076317638'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/4750648015076317638'/><link rel='alternate' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/07/epiphany.html' title='An Epiphany'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5289896754236043119.post-745211118709192821</id><published>2009-07-29T07:21:00.000-07:00</published><updated>2010-08-04T07:22:49.486-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='war'/><category scheme='http://www.blogger.com/atom/ns#' term='warhammer online'/><category scheme='http://www.blogger.com/atom/ns#' term='warhammer'/><title type='text'>I’m back. Now what?</title><content type='html'>&lt;span class="Apple-style-span" style="font-size: small;"&gt;Yes,  after many months of inactivity, I return to this blog. However, I am  not returning to my previous theme and subject matter.&lt;/span&gt; &lt;br /&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-size: 13px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-size: 13px;"&gt;I burned out.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-size: 13px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-size: 13px;"&gt;After  months of hype and excitement, both with Warhammer Online and my blog, I  began to hit a wall. It became harder and harder to come up with  content, and I was logging in less and less. It became less fun and more  work. In hindsight, of course it’s easy to realize that getting buried  in WAR and everything related to it was going to burn me out sooner or  later. And just like most people, I didn’t see it coming at the time.  And eventually, I just stopped logging in and playing, and I stopped  writing. There were other factors, of course. My fiance and I just moved  to a new apartment, we had a minor car wreck, our wedding date is fast  approaching, etc, etc.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-size: 13px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-size: 13px;"&gt;So yeah, a  bunch of stuff has been happening in a relatively short time, and it is  only now that I feel caught up enough to try and start writing again.  Since I’m no longer playing WAR, I will be re-orienting this blog  towards my other interests, while still including video games. I’ve been  getting back into plastic modeling, mainly Gundam models, as well as  anime and manga. And of course some PC and console gaming.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-size: 13px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-size: 13px;"&gt;Luckily, my  blog name is still relevant to the topics I plan to post about and the  name will stay. If you are reading, you have my thanks. And I hope that  what I write will still be somewhat interesting to you. I’ll see you  next post.&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5289896754236043119-745211118709192821?l=grumble-and-mutter.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://grumble-and-mutter.blogspot.com/feeds/745211118709192821/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/07/im-back-now-what.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/745211118709192821'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/745211118709192821'/><link rel='alternate' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/07/im-back-now-what.html' title='I’m back. Now what?'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5289896754236043119.post-7307720615058994995</id><published>2009-05-14T07:22:00.000-07:00</published><updated>2010-08-04T07:23:27.708-07:00</updated><title type='text'>We All Knew It Was Coming</title><content type='html'>&lt;div style="font: 13px Arial; margin: 0px;"&gt;And &lt;a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=791"&gt;here&lt;/a&gt;  it is. Good thing, too. I did hope that Mythic would have come to this  conclusion sooner, but I’m glad it happened at all. Nice to now have  token rewards for the warcamp rvr quests as well.&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;Also, I apologize for the  recent lack of posts, I’ve been very busy with that demon known as real  life and my playtime has suffered as a result. However, I hope to be  getting more gaming in these next few weeks. I’ll see you guys in RvR.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5289896754236043119-7307720615058994995?l=grumble-and-mutter.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://grumble-and-mutter.blogspot.com/feeds/7307720615058994995/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/05/we-all-knew-it-was-coming.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/7307720615058994995'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/7307720615058994995'/><link rel='alternate' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/05/we-all-knew-it-was-coming.html' title='We All Knew It Was Coming'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5289896754236043119.post-5309318377254866667</id><published>2009-05-05T07:23:00.000-07:00</published><updated>2010-08-04T07:24:38.972-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='alts'/><category scheme='http://www.blogger.com/atom/ns#' term='dungeons'/><category scheme='http://www.blogger.com/atom/ns#' term='warhammer'/><title type='text'>My First Dungeon Runs.</title><content type='html'>&lt;div style="font: 13px Arial; margin: 0px;"&gt;Yep, that’s the truth. I had  never done any instanced dungeons in WAR until last night. This is  mainly because I was unable to settle on a character until the Slayer  was released. Now, with Khazgar at 4/5 Annihilator, I felt ready to  start doing Sigmar Crypts or Skaven Tunnels. Luckiy, I’m in a guild that  is ready to run newbies through dungeons, and we have a good group of  players that are now massively overgeared for the instances. This is  probably why the runs went so smoothly. The group was composed of  myself, another newbie Slayer, our Guild Master was the single tank,  with an Engi and two Runepriests. Yes, an all-dwarf group. For some  reason our guild is composed of over 75% dwarfs. Go figure.&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;Anyway, the run went smoothly,  we hit Crypts first, with my GM laying out basic strats on vent along  the way. We got all the way to Twin Lectors without a hitch, and after  the strategy was explained, we went to it. It was surprisingly easy,  even with one tank, but as I said, my guildies were overgeared for this  run. We downed them without a hitch, and the Sentinel Leathers dropped!  My roll karma was strong and I won the chestpiece! I was stoked, and  they don’t loot half bad either. At least they aren’t bugged and  actually show up on my character, unlike the Annihilator chest.&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt; &lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;After this we headed out  to the Blowhole Tavern and hit the Tunnels. This was a first for me as  well, but it seemed to go by quick. The tank kited the Grey Seer Boss  while we ran around like headless chickens beating on the boss. Grey  Seer went down like cake and not only did the Sentinel War Shroud head  piece drop, but I won that roll as well! I honestly felt kind of bad for  the other Slayer in the group, but I’ll pass on both next time til he  gets them should they drop.&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;Doing these runs gave me a  better understanding of the Ward System and how one is supposed to start  progression through the endgame. I now know exactly when I can start  doing Bastion Stair on my next alt, and I’m gonna make a concerted  effort to get at least one character through Lost Vale.&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;Speaking of Bastion Stair, why  don’t more players run it? It seems like a pretty doable dungeon,  especially considering you can start getting your lesser wards  regardless of your Renown Rank. I mean, considering the relative  difficulty of getting certain pieces of the Annihilator set, doing BS  sounds like a more reliable method.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5289896754236043119-5309318377254866667?l=grumble-and-mutter.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://grumble-and-mutter.blogspot.com/feeds/5309318377254866667/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/05/my-first-dungeon-runs.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/5309318377254866667'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/5309318377254866667'/><link rel='alternate' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/05/my-first-dungeon-runs.html' title='My First Dungeon Runs.'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5289896754236043119.post-8185677930274261515</id><published>2009-04-30T07:24:00.000-07:00</published><updated>2010-08-04T07:25:33.067-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='alts'/><category scheme='http://www.blogger.com/atom/ns#' term='scenarios'/><category scheme='http://www.blogger.com/atom/ns#' term='warhammer'/><title type='text'>Cross-server Scenarios, Is Now The Time?</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/_QqP4Fao3Ndg/SfoITIHN29I/AAAAAAAAAEE/Iboc1Ant-hg/s1600-h/News1_1.jpg"&gt;&lt;img alt="" border="0" src="http://2.bp.blogspot.com/_QqP4Fao3Ndg/SfoITIHN29I/AAAAAAAAAEE/Iboc1Ant-hg/s200/News1_1.jpg" style="cursor: pointer; display: block; height: 134px; margin: 0px auto 10px; text-align: center; width: 200px;" /&gt;&lt;/a&gt; &lt;br /&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;A guildie and I were  having a conversation last night while we were on our T3 alts, lamenting  the recent lack of scenario pops on our server. I play on Badlands,  which is the sixth most active server according to Warheap. We chalked  it up to the fact that the Slayer/Choppa wave has mostly progressed to  T4, and so, the lower tiers are pretty slow as a result.&amp;nbsp;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;We were brainstorming ways to  fix this, and when the subject of cross-server scenarios was brought up,  we were at first reluctant to really consider it, but then we realized  that in T4 at least, the Zone Domination mechanic makes VP spillover  from previous tiers almost insignificant. In my experience, when locking  a zone, players are running around in the lakes, capping BO’s and  Keeps, or trying to bottle up the opposing realm in their warcamp. When  it usually takes less than 2 hours to lock a zone, the VP spillover  doesn’t seem so important..&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;And so, if VP from previous  tiers is no longer a significant factor, why not implement cross-server  scenarios? This feature worked well for WoW, who at the time was having  similar issues with some servers having constant Battleground pops,  while others could take hours to get a single game in.&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt; &lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;I would support this if  they were to implement it. As a player with multiple alts, scenarios can  be one of the most efficient ways to get xp and renown when leveling an  alt. They are also a welcome break from PvE, especially if the open RvR  in your area is slow. However, since most servers can now be considered  mature, with a large percentage of their population now in T4, leveling  an alt can be an arduous process. This is bad for the game as it makes  it difficult for new players to progress quickly through the tiers. When  your game is about WAR is everywhere, not being able to get a scenario  pop is pretty discouraging, especially if you are a new player.&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;However, Cross-server scs  should only be implemented for Tiers One to Three. Tier Four activity is  sufficient to not require this feature on most servers’ T4. So on each  server, server pride will still be preserved. Don’t worry, you’ll still  be facing your mortal enemies from your rival guilds when warbands are  galloping around Praag, trying to capture the zone.&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;I hope Mythic takes a look at  the possibility of implementing this feature, as it would address some  concerns with the activity of early tiers, and it would foster a more  welcoming and active RvR experience for players new to the game. While  they are addressing concerns at endgame, I hope that Mythic does not  neglect the early to mid-level experience for it’s players, both old and  new.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5289896754236043119-8185677930274261515?l=grumble-and-mutter.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://grumble-and-mutter.blogspot.com/feeds/8185677930274261515/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/04/cross-server-scenarios-is-now-time.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/8185677930274261515'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/8185677930274261515'/><link rel='alternate' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/04/cross-server-scenarios-is-now-time.html' title='Cross-server Scenarios, Is Now The Time?'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_QqP4Fao3Ndg/SfoITIHN29I/AAAAAAAAAEE/Iboc1Ant-hg/s72-c/News1_1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5289896754236043119.post-3661316399198214126</id><published>2009-04-28T07:25:00.000-07:00</published><updated>2010-08-04T07:29:03.407-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='alts'/><category scheme='http://www.blogger.com/atom/ns#' term='level'/><category scheme='http://www.blogger.com/atom/ns#' term='warhammer'/><category scheme='http://www.blogger.com/atom/ns#' term='leveling'/><title type='text'>Ding 40! And Additional Randomness.</title><content type='html'>&lt;div style="font: 13px Arial; margin: 0px;"&gt;I  turned 40 on Khazgar finally last weekend, and I still have the same  pants =/. Anyway, I got myself a Tellurian Giantsplitter from the Guild  Vault and I’m now in the process of figuring out what I need to do from  here. I’m evaluating what stats I need to be stacking, as well as trying  to figure out what jewelry I need to be slotting. I’m also looking at  different build/tactic combos, currently I’m Trollslayer to Rune of  Absorption, and Giantslayer to Violent Impacts. My professions are still  below 150, so that’s another thing I need to catch up on.&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;In other news, Order on  Badlands had a great zone flip this past weekend. I say great, because  of the level of organization that was required to pull it off. Destro  was pushing Reikland really hard, but we were able to hold both Keeps  and eventually take and hold all the BO’s and lock the zone. We had a  little more than three warbands in Reikland, and we were able to hold  off several Destro assaults on all the objectives. We did this by  posting a scout on the high cliff at Wilhelm’s Fist, and this scout  would watch the Destro warcamp and call out the directions that Destro  groups would take out of the camp.&amp;nbsp;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;Using this strategy, we were able to  coordinate the different warbands to defend or assault the various  objectives. Normally with this many players in a zone, warbands just  randomly zerg, but this time players listened to the warband leaders and  actually followed orders! It was a great experience, with a hefty chunk  of renown, influence and medals for finally locking the zone. After the  zone lock, we all rode north to Praag and captured the south keep just  to spite Destro. I logged off shortly after this, with a great feeling  of realm pride and camaraderie with my fellow players. Good job, Order  of Badlands, it was a privilege to fight by your side.&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;And now that I finally got  to &lt;a href="http://www.leveling-guides.com/warhammer-leveling-guide/"&gt;level&lt;/a&gt; 40 on Khaz, guess what I do next? Yup. I rolled another alt. This  time a Warrior Priest. Sigh. This altoholism is definitely a chronic  condition. Oh, and I’m sorry I haven’t put up the next book review yet. I  ran into a snag, namely, I didn’t have access to the book I was  reviewing for about a week, Long story. But not quite as long as the  review, which I will post soon. That’s it for now ladies and gents, I  will see you guys again soon.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5289896754236043119-3661316399198214126?l=grumble-and-mutter.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://grumble-and-mutter.blogspot.com/feeds/3661316399198214126/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/04/ding-40-and-additional-randomness.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/3661316399198214126'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/3661316399198214126'/><link rel='alternate' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/04/ding-40-and-additional-randomness.html' title='Ding 40! And Additional Randomness.'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5289896754236043119.post-6860648606123581933</id><published>2009-04-23T07:29:00.000-07:00</published><updated>2010-08-04T07:29:34.960-07:00</updated><title type='text'>Khazgar, Rank 39 and Counting.</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/_QqP4Fao3Ndg/SfDEWXr3CFI/AAAAAAAAADs/Mx8W-I6if80/s1600-h/Khazgar_044.jpg"&gt;&lt;img alt="" border="0" src="http://3.bp.blogspot.com/_QqP4Fao3Ndg/SfDEWXr3CFI/AAAAAAAAADs/Mx8W-I6if80/s320/Khazgar_044.jpg" style="display: block; height: 200px; margin: 0px auto 10px; text-align: center; width: 320px;" /&gt;&lt;/a&gt; &lt;br /&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;Here’s Khaz in Oathgrund’s  Watch. Rank 39, wearing 4/5 Annihilator gear, with the 2h Axe from the  Frostshard Prison. Someone requested a look at my toon recently, so here  he is.&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;You can click the image for a CLOSER LOOK.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5289896754236043119-6860648606123581933?l=grumble-and-mutter.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://grumble-and-mutter.blogspot.com/feeds/6860648606123581933/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/04/khazgar-rank-39-and-counting.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/6860648606123581933'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/6860648606123581933'/><link rel='alternate' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/04/khazgar-rank-39-and-counting.html' title='Khazgar, Rank 39 and Counting.'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_QqP4Fao3Ndg/SfDEWXr3CFI/AAAAAAAAADs/Mx8W-I6if80/s72-c/Khazgar_044.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5289896754236043119.post-9125277559232222741</id><published>2009-04-22T07:29:00.000-07:00</published><updated>2010-08-04T07:30:12.660-07:00</updated><title type='text'>The Final Stretch, and Live Event comments</title><content type='html'>&lt;div style="font: 13px Arial; margin: 0px;"&gt;Still at Rank 38, I’ve been a  bit slow over the last couple days because of the Live Event. Completing  the tasks is not as xp-efficient as straight-questing or playing  scenarios, but the storyline is really interesting so far. Placing the  bulk of the tasks to be completed in shared RvR areas is either  brilliant or stupid depending on who you ask. Personally, I like that  they did do this, as it forces players to /gasp- fight each other!&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;Of course, there are downsides  to this, especially when there are multiple groups from the other realm  monopolizing the objectives, but now with the Event PQ, we ought to see  a large number of players from both sides skirmishing, so hopefully  you’ll be able to complete tasks on the sidelines while the main battle  is going on.&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;When I logged on this morning,  I was hoping to have a half-hour to complete a task I missed yesterday,  so I was planning to sneak out to Thunder Mountain real early, so that I  would get there before Destro woke up. Surprisingly when I arrived,  there was a large skirmish already going on at near the PQ site, with  about a warband’s worth of players on each side. I stayed away from the  main fight, and concentrated on collecting crates near the gobbo mobs. I  would join the fight briefly when a tank or mdps would break through to  the backlines to help take them down.&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt; &lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;I did get the trophy  reward for completing the past two days worth of Live Event tasks, and I  must say it looks quite spiffy on my Slayer. I have yet to figure out  how to complete the rest of the tasks, but I’ll be devoting the rest of  my evening to that, and maybe I’ll even hit rank 39. I gotta say though,  the feel on my server has been one of optimism since the event started.  I get the feeling that as the Land of the Dead draws nearer to release,  players are getting hyped up with anticipation. On the internet, many  players seem to be coming back and resubbing, and even previously  critical bloggers are getting excited about WAR again. I hope the  excitement can last. Again, now is a good time for WAR! &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5289896754236043119-9125277559232222741?l=grumble-and-mutter.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://grumble-and-mutter.blogspot.com/feeds/9125277559232222741/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/04/final-stretch-and-live-event-comments.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/9125277559232222741'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/9125277559232222741'/><link rel='alternate' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/04/final-stretch-and-live-event-comments.html' title='The Final Stretch, and Live Event comments'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5289896754236043119.post-2382396095890623997</id><published>2009-04-20T07:30:00.000-07:00</published><updated>2010-08-04T07:30:51.598-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='warhammer'/><title type='text'>Busy, Busy Weekend.</title><content type='html'>&lt;div style="font: 13px Arial; margin: 0px;"&gt;In  a strange turn of events, I’ve been too busy actually playing to get  much writing done! Over the weekend, I hit Rank 38, and participated in  not one, but two City defenses. Destro was out in force this past  weekend, and contested Altdorf at least twice. Collected 20 Officer  tokens and one Invader token for my efforts. I’d have gotten two Invader  Crests, but the second siege was pretty late, and I didn’t have time to  finish it off.&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;In other news, the Beyond the  Sands event goes live today, and I’ll be checking it out as soon as I  get back from work. Oh, and I hit Renown Rank 33 this past weekend too. I  now have 4/5 Annihilator equipped. Yay! Khazgar is looking more and  more badass. Well, I’ll hit you guys back up when I have a chance to  digest all the latest events. See you guys in a bit.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5289896754236043119-2382396095890623997?l=grumble-and-mutter.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://grumble-and-mutter.blogspot.com/feeds/2382396095890623997/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/04/busy-busy-weekend.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/2382396095890623997'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/2382396095890623997'/><link rel='alternate' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/04/busy-busy-weekend.html' title='Busy, Busy Weekend.'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5289896754236043119.post-407684083052380676</id><published>2009-04-16T07:31:00.000-07:00</published><updated>2010-08-04T07:33:06.461-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='patch notes'/><category scheme='http://www.blogger.com/atom/ns#' term='warhammer'/><title type='text'>New Patch! 1.21 is Live!</title><content type='html'>&lt;div style="font: 12px Verdana; margin: 0px;"&gt;All right, here’s the next major content update, link to the full patch notes is &lt;a href="http://herald.warhammeronline.com/patchnotes/index.php?id=2009_1-2-1"&gt;here&lt;/a&gt;.&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;As usual, I’m going to single out certain notes and additions for analysis. Without further&amp;nbsp;ado, let us commence:&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;The new Live Event, &lt;a href="http://herald.warhammeronline.com/liveevents/2009BeyondtheSands.php"&gt;Beyond the Sands&lt;/a&gt;, does not actually begin this patch, but will hit the servers on the 20th.&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;Major highlights are the Keep Upgrade system, which I’ve covered in a &lt;a href="http://grumble-and-mutter.blogspot.com/2009/03/these-items-include-following.html"&gt;previous&lt;/a&gt;  post, improvements to the UI and combat responsiveness, and the new RvR  Quartermaster token system. Other additions are the new Zone Control  rewards for T4, Character Profiles, Guild Profiles, and an expanded  version of the Gates of Ekrund scenario.&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;Keep Upgrades are now live,  but Mythic decided not to implement the Dynamite and Caltrops for keep  sieges, as the tester feedback was that they were too powerful. I’m  disappointed about the caltrops, as I was looking forward to using them  for more efficient postern defense. But I’m sure we will see them again  eventually. I did notice that they are adding “oil immunity” potions,  which can be purchased with Ordnance, the new RvR resource. I like the  idea of being immune to oil, so that my mpds can actually attack the  door for once, instead of hanging back.&amp;nbsp;&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;The new Ekrund sc will be 6-on-6, for ranks 19-24. I hope that they let higher ranks play this version of the sc eventually.&amp;nbsp;&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Players will no longer be  required to select an instance when entering a contested city. Instead,  players will always be placed in the same instance as their group or  warband. New instances will be created by the server as older instances  become full.&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;In order to allow more  players the opportunity to participate in city-related RvR, the  contested city Scenarios (The Undercroft and the War Quarters) are now  only accessible to players in the Rank range of 8-29. All players below  Rank 28 will be bolstered to Rank 28 while in the Scenario.&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;This is pretty interesting.  This fix addresses the issues of players involved in a City defense  having to choose the correct numbered instance to actually play with  their group or guildmates. Also, players were getting ported into empty  or poorly populated instances, which made completing certain aspects of  the siege extremely hard to complete.&amp;nbsp;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;And it’s good to see that  every player in the 8-29 range will now be able to actively contribute  to City defense, instead of feeling useless. The more participants in  City attacks, the better in my book.&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;In career notes, it looks like  Archmages and Shaman get a large buff to many of their damage  abilities.Their mechanic is also currently under review. No word yet on  any major mechanic changes, but keep an eye out. In the meantime,  soloing should be less painful for them with the new buffs. BW’s and  Sorcs will no longer be able to stack their ground-targeted AoE’s,  namely Rain of Fire and Pit of Shades. This stacking change also affect  the Magus, with Tzeetch’s Firestorm. Abilities of this type will now all  behave like the Engineer Napalm Grenade, only the highest rank one will  apply in case of multiple ones in the same area.&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;For the White Lion and Squig  Herder, their pet stats will increase by a percentage of the master’s  stats. For WL’s, the War Lion gains different stats depending on what  “Training” stance is active, while Squigs gain different stats based on  the type of Squig summoned. Also, all pets gain a base increase to their  hit points. Hopefully this will be the start of Mythic actively  addressing pet issues such as pet damage and survivability that WL’s and  SH’s have been concerned about for some time.&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;In Miscellaneous RvR changes,  you can now queue for T4 scenarios regardless of whether or not the  pairing you are currently in is locked. I ran into this last night, I  was confused as to why it would not allow me to queue after Thunder  Mountain locked. I’m glad they did this, as I don’t want to have to  travel to another pairing just to queue up. This definitely was a pain  while questing.&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Keep doors will now  always be attackable by the opposite realm after the Keep has changed  hands. Additionally, defenders will now be able to see the health of the  Keep door at all times.&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;Yes! I was getting tired of having to ask someone with a mod what the door’s health was at.&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;&lt;/div&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Players operating a Ram will now be immune to Knockback and receive reduced damage from Oil Siege Weapons.&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Siege Rams will now do twice the damage as they previously did.&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Keep doors will now have double the hit points they previously had.&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;We have significantly increased the hit points of Ram Siege Pads.&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;This is good to hear. Keeping  guys up on the Ram is hard enough as it is. It sounds like they are  trying to make the attack on the door last longer, which is good as far  as renown gains go, I guess.&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;I’m gonna try and write  another post on the RvR tokens and other stuff I passed over here. But  in the meantime, get out there and get those tokens!&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;Oh yeah,&amp;nbsp;&lt;/div&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Pre-game splash screens and opening cinematic can now be skipped by hitting the ESC key.&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;Woohoo!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5289896754236043119-407684083052380676?l=grumble-and-mutter.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://grumble-and-mutter.blogspot.com/feeds/407684083052380676/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/04/new-patch-121-is-live.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/407684083052380676'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/407684083052380676'/><link rel='alternate' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/04/new-patch-121-is-live.html' title='New Patch! 1.21 is Live!'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5289896754236043119.post-3732378797543524266</id><published>2009-04-14T07:33:00.000-07:00</published><updated>2010-08-04T07:33:52.959-07:00</updated><title type='text'>What’s In A Name? Apparently Quite A Lot</title><content type='html'>&lt;div style="font: 12px Verdana; margin: 0px 0px 11px;"&gt;&lt;span class="Apple-style-span" style="font-family: Helvetica;"&gt;Along with &lt;a href="http://biobreak.wordpress.com/2009/04/13/syp-probed/"&gt;Syp&lt;/a&gt;, I’m going to take these 10 questions from &lt;a href="http://girlirl.blogwarhammer.net/?p=967"&gt;GirlIrl&lt;/a&gt; and put out my own take on this.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #333333; font: 12px Verdana; margin: 0px 0px 11px;"&gt;&lt;b&gt;1.&amp;nbsp; What is your current main character’s name (or names, if you play multiple games)?&amp;nbsp; Explain how you chose the name.&lt;/b&gt;&lt;/div&gt;&lt;div style="font: 12px Helvetica; margin: 0px;"&gt;Right now, I’m playing my  slayer, Khazgar, who I consider to be my current main. I wanted to have a  typical “dwarfy” name, that sounded right lore-wise. The name is an  homage to a character from the novel Oathbreaker, Azgar Grobkul. I added  Khaz, which is my favorite dwarf name prefix. I actually went into a  whole spiel about this very subject, which you can find &lt;a href="http://grumble-and-mutter.blogspot.com/2009/03/khazgar-slayer.html"&gt;here&lt;/a&gt;  if you are interested. But basically, I wanted a guttural-sounding  name, that kept the dwarf flavor while still rolling off the tongue.&lt;/div&gt;&lt;div style="color: #333333; font: 12px Verdana; margin: 0px 0px 11px;"&gt;&lt;b&gt;2.&amp;nbsp; What was the name of your very first character in an MMO?&amp;nbsp; Explain how you chose that name.&lt;/b&gt;&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;My “first” character was a  Dwarf Hunter in WoW named Sudoh. The name is another reference to a  character in a work of literature, this time Sudo from Masamune Shirow’s  manga Appleseed. However, he got deleted before he hit 30 because he  was actually on a friends account who was letting me try out the game. I  purchased my own account, and I started a new character to duo with my  girlfriend, who is now my fiance. I started a Human Warrior named Zenbei  who was the leveling partner of her Warlock. I consider him my first  “real” character. Zenbei comes from Zenbe Harada, an obscure character  from the manga Lone Wolf and Cub. He was in only one chapter, which was  about him killing the corrupt leadership of a starving village,  preventing a peasant revolt. After which he took full responsibility for  his actions, sparing the village the wrath of the government. I loved  the tragic story of this noble character, so I took the name in the  hopes that my character would achieve similar heroics.&lt;/div&gt;&lt;div style="color: #333333; font: 12px Verdana; margin: 0px 0px 11px;"&gt;&lt;b&gt;3.&amp;nbsp;  Have you kept a specific name through various games, or do you tend to  change your naming habits based on the individual game?&lt;/b&gt;&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;I used to try and keep the  same name, but now since I try to think of my characters as real people,  I try to come up with names that a real person in that setting might  have. My Empire characters have Germanic-sounding names, like Ulbrecht  or Richter. My undead rogue was named Geheimnis, which means “secret” in  German. And of course, I try to incorporate the Dwarf language Khazalid  when I name my Dwarfs. My Orc was named Kurok, which sounds nice and  orc-y. And so on. I try to match the name to the race and class whenever  possible. My Tauren Druid was named Wildhorne, for example. He was  feral.&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt; &lt;/div&gt;&lt;div style="color: #333333; font: 12px Verdana; margin: 0px 0px 11px;"&gt;&lt;b&gt;4.&amp;nbsp;  Do you ever reserve names, planning to use them for characters that you  might play later?&amp;nbsp; If so, what are they and why do you hold on them?&amp;nbsp;&lt;/b&gt;&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;I have done this, but it’s  rare. I normally don’t have trouble getting the names I want, except on  the most popular servers. I’m also pretty good at modifying names to  still work for me, even if the original is taken.&amp;nbsp;&lt;/div&gt;&lt;div style="color: #333333; font: 12px Verdana; margin: 0px 0px 11px;"&gt;&lt;b&gt;5.&amp;nbsp; Of the three common archetypes in MMOs — tank, healer, DPS — which is your current main character?&lt;/b&gt;&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;Khazgar is melee dps, but my first 40 in WAR was a tank.&lt;/div&gt;&lt;div style="color: #333333; font: 12px Verdana; margin: 0px 0px 11px;"&gt;&lt;b&gt;6.&amp;nbsp; What archetype was your very first character in an MMO?&amp;nbsp; Why did you choose it?&lt;/b&gt;&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;My first toon was a Hunter  in WoW, mainly because it was recommended to me as an easy class to  learn, and the Dwarf hunter in the intro movie was damn cool. Once I  learned more about the game, I rerolled as a Warrior, because I realized  I wanted to smash faces in. And I wanted to be the  knight-in-shining-armor for my girlfriend, who I was duo-ing with.&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt; &lt;/div&gt;&lt;div style="color: #333333; font: 12px Verdana; margin: 0px 0px 11px;"&gt;&lt;b&gt;7.&amp;nbsp; Are you usually attracted to one archetype over another, or do you play them equally?&amp;nbsp; Why?&lt;/b&gt;&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;I almost always choose a  melee class, a tank is usually my first choice. Then maybe a melee dps  class. I’ve always loved the visceral feel of melee combat. I enjoy a  ranged class from time to time, but I never play casters. I like wearing  armor and a slinging a two-hander, or stealthy leathers and  backstabbing daggers. If I do play a ranged class, it’s usually a class  that uses guns or bows, anything so long as it’s not a spell-slinging  career. I don’t like healers much either, but I would like to level a  Warrior Priest someday in WAR, if only because they are still melee  combat based. Right now my Slayer is getting all my playtime, and while  he doesn’t wear much armor, I still love him. He hits like a truck and  is a raging berserker. Besides, Slayers got me into Warhammer in the  first place, no way I’m not playing one. I do have a Shadow Warrior in  T3, but I’m still wavering as to whether or not I like him.&amp;nbsp;&lt;/div&gt;&lt;div style="color: #333333; font: 12px Verdana; margin: 0px 0px 11px;"&gt;&lt;b&gt;8.&amp;nbsp; What is your favorite feature from an MMO you no longer play?&lt;/b&gt;&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;I’m a relative MMO newbie,  so I don’t have much prior experience aside from WoW. I did really like  how in certain questlines, you were treated to a pretty awesome ingame  event. &lt;a href="http://www.wowwiki.com/Quest:Matis_the_Cruel"&gt;Two&lt;/a&gt; &lt;a href="http://www.wowwiki.com/Quest:The_Unwritten_Prophecy"&gt;examples&lt;/a&gt;  would be in the Draenei starting zones, you capture a Blood Elf officer  who taunts the Draenei present after being sent away by Velen. Upon  hearing this, a Draenei officer charges the Blood Elf and kills him  outright, /spitting on the corpse afterward. When I saw that, I was  blown away, it really brought home the feeling that you were involved in  something major. Later on in the same area, after you complete the last  quest in the area, Velen, the racial leader, appears along with  everyone you had helped up to that point in an impromptu reward ceremony  for you. It’s a great little event, and again, it really makes you feel  like you are part of something. I really wish WAR would do more things  like that.&lt;/div&gt;&lt;div style="color: #333333; font: 12px Verdana; margin: 0px 0px 11px;"&gt;&lt;b&gt;9.&amp;nbsp; Is there an MMO that you would play if it was free?&amp;nbsp; Which and why?&lt;/b&gt;&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;Honestly, no. I simply do  not have the time to devote to more than one MMO, and aside from WAR, no  other MMO, free or not is as compelling to me right now. Maybe when the  Bioware SW MMO comes out, ask me again.&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt; &lt;/div&gt;&lt;div style="color: #333333; font: 12px Verdana; margin: 0px 0px 11px;"&gt;&lt;b&gt;10.&amp;nbsp;  How do you measure the success of a character in an MMO (total kills,  titles accumulated, wealth, rare items collected, level reached, etc.)?&lt;/b&gt;&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;I consider any character I  get to max level a success, but I also take into account how much  enjoyment I’ve derived from playing that character along the way. Gold  and gear is a factor, as well as stuff like trophies and unlocks.  However, a big part of considering the character a success is whether or  not I feel that I can play him effectively and whether I feel like I’m  making a difference at endgame. &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5289896754236043119-3732378797543524266?l=grumble-and-mutter.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://grumble-and-mutter.blogspot.com/feeds/3732378797543524266/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/04/whats-in-name-apparently-quite-lot.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/3732378797543524266'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/3732378797543524266'/><link rel='alternate' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/04/whats-in-name-apparently-quite-lot.html' title='What’s In A Name? Apparently Quite A Lot'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5289896754236043119.post-8519151750720336370</id><published>2009-04-13T07:34:00.000-07:00</published><updated>2010-08-04T07:34:28.306-07:00</updated><title type='text'>I’m Still Alive!</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/_QqP4Fao3Ndg/SeOrnd-YnsI/AAAAAAAAADk/Yw2iR-Bfpxg/s1600-h/sorry.jpg"&gt;&lt;img alt="" border="0" src="http://3.bp.blogspot.com/_QqP4Fao3Ndg/SeOrnd-YnsI/AAAAAAAAADk/Yw2iR-Bfpxg/s200/sorry.jpg" style="cursor: pointer; display: block; height: 142px; margin: 0px auto 10px; text-align: center; width: 200px;" /&gt;&lt;/a&gt;&lt;br /&gt;This was a triumph…. no, wait.&amp;nbsp; &lt;br /&gt;&lt;div&gt;Anyway, I’m sorry about the lack of recent updates. My internet at  work went out for a week, and that’s is where I do most of my writing  and research for this blog. Internet restored, crisis averted.&amp;nbsp;&lt;/div&gt;&lt;div&gt;Currently&amp;nbsp;I just hit Rank 33 on Khazgar, and I’m leveling at a  steady clip. Content-wise, I’m working on another book review, this time  on Nick Kyme’s Honorkeeper.&amp;nbsp;&lt;/div&gt;&lt;div&gt;Now that my internet is back, I’ll be posting at a more regular  pace. I’m sorry if you’ve been wondering where I’ve been all week,  thanks for bearing with me and this blog. Your readership is highly  appreciated.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5289896754236043119-8519151750720336370?l=grumble-and-mutter.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://grumble-and-mutter.blogspot.com/feeds/8519151750720336370/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/04/im-still-alive.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/8519151750720336370'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/8519151750720336370'/><link rel='alternate' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/04/im-still-alive.html' title='I’m Still Alive!'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_QqP4Fao3Ndg/SeOrnd-YnsI/AAAAAAAAADk/Yw2iR-Bfpxg/s72-c/sorry.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5289896754236043119.post-8651051202476950865</id><published>2009-04-08T07:34:00.000-07:00</published><updated>2010-08-04T07:35:21.219-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='warhammer'/><title type='text'>Getting Closer to T4…Oh So Slowly. And an Update on Stats.</title><content type='html'>&lt;div style="font: 12px Helvetica; margin: 0px;"&gt;I  hit Rank 29 on Khazgar last night. I also hit Renown Rank 25, and  purchased my Devastator Torc as well. Now I have the Devastator Boots,  Armbraces and Shoulders. All I have to do now is participate in as many  keep sieges as I possibly can, and hope that the contribution gods smile  on my rolls for a gold loot bag. I really want to complete my  Devastator set, but I’m also really looking forward to getting to Tier  4.&amp;nbsp;&lt;/div&gt;&lt;div style="font: 12px Helvetica; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 12px Helvetica; margin: 0px;"&gt;This time around, I really  tried to include regular RvR and scenarios into my questing rotation.  Normally, I’m doing PvE first, while doing scenarios in between. I would  also wait&amp;nbsp; until I was in the middle of the tier before doing sc’s. On  my first 40, I was rank 40…and renown rank 23. Heh. I definitely like it  better this time around. I started doing T3 scenarios as early as rank  21, instead of waiting. And I run around with warbands taking keeps and  BO’s much more often as well. I should have done that sooner.&amp;nbsp;&lt;/div&gt;&lt;div style="font: 12px Helvetica; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 12px Helvetica; margin: 0px;"&gt;On a related note, my  guild was running a small group around Thunder Mountain last night  taking BO’s and keeps, and they asked my near-useless rank 28 slayer to  tag along. So I did, feeling sorta sheepish, as I really couldn’t do  much aside from assist dps and not die. We took the west keep in TM, and  I got a lesser loot bag. But what’s this? I have TWO Massive Loot  bags?! My guildies had donated their gold bags to me! It was awesome, I  came away with the Annihilator Helm and Torc. I really want to thank  them here. I can’t mention their&amp;nbsp; names since I’m unsure if they’d want  to be named online. But you Candies, you know who you are, Khazgar  thanks you!&amp;nbsp;&lt;/div&gt;&lt;div style="font: 12px Helvetica; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 12px Helvetica; margin: 0px;"&gt;&lt;/div&gt;&lt;div style="font: 12px Helvetica; margin: 0px;"&gt;Update: I’ll be  hitting Rank 30 tonight with any luck. Recently I just ground out the  Dwarf Chapter 14 Influence for the Runic Stone Waraxe. I really like  two-handed axes, even though dual-wielding is arguably superior. I will  say that when I played around with the 2h in scenarios last night, it &lt;i&gt;felt&lt;/i&gt;  like my targets were dying quicker. I’m also a fan of the Deathblow  ability, it feels awesome to use especially when it crits. I’m planning  to grind out High Elf Chapter 14 tonight while doing scenarios. I’m am  trying to collect more “split-stat” items, in preparation for when the  planned changes to all stats gets implemented. Currently, they are  testing new changes to all stats in upcoming patches. For example,  toughness will also grant a small amount of hp regen in combat in  addition to the current effect. For melee classes, some big changes to  our crit damage are planned as well. Weapon Skill will now add to your  base bonus crit damage, which will be affected by your targets  Initiative. So say that you have 0 WepSkill, and you crit someone who  stacks Ini, you may do as little as 5% additional damage.&amp;nbsp;&lt;/div&gt;&lt;div style="font: 12px Helvetica; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 12px Helvetica; margin: 0px;"&gt;Basically, Mythic is  trying to address the issue of arguably “useless” stats. Players  currently stack their main offensive and defensive stat, like Strength  and Wounds, while ignoring other stats such as WepSkill and Initiative.  So many items that have these unwanted stats get ignored my a majority  of the playerbase. So the plan is to give additional bonuses to stats  like Toughness, while making stats like WepSkill and Willpower more  attractive by tying them into your bonus critical damage. In a way, this  is similar to what WoW did with stats like Resilience and Spell  Penetration.&amp;nbsp;&lt;/div&gt;&lt;div style="font: 12px Helvetica; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 12px Helvetica; margin: 0px;"&gt;Of course, whether this  will be an overall positive or negative change remains to be seen. While  I like that Mythic is trying to make spreading your stats out more  attractive, I’m sure that many players will lament the end of stacking  2-3 stats on their gear. Also, I predict that we will see an overall  lowering of dps across the board, at least at first. This is actually a  good thing, because players will live longer in combat, instead of  getting insta-gibbed, the moment they get focus fired. Even squishy  classes should see an increase in their overall survivability, as  killing power decreases for anyone. I know that players will be up in  arms about this initially, but I think as players realize that combined  with the nerf to stacking AoE, this will result in survivability getting  better for everyone. Right now, even tanks are complaining of getting  melted within moments. AoE is considered to be out of control. Even  melee dps say that they are cut down long before they can actually make  it to the back lines. Time To Kill is so short, that it is extremely  frustrating to many players who feel like they are constantly dying  within seconds of entering combat.&amp;nbsp;&lt;/div&gt;&lt;div style="font: 12px Helvetica; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 12px Helvetica; margin: 0px;"&gt;&lt;/div&gt;&lt;div style="font: 12px Helvetica; margin: 0px;"&gt;With increased  survivability on the horizon, I hope that we will start seeing slightly  more tactical combat, with a less spammy feel. Let’s cross our fingers  and hope these proposed changes work out for the best.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5289896754236043119-8651051202476950865?l=grumble-and-mutter.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://grumble-and-mutter.blogspot.com/feeds/8651051202476950865/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/04/getting-closer-to-t4oh-so-slowly-and.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/8651051202476950865'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/8651051202476950865'/><link rel='alternate' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/04/getting-closer-to-t4oh-so-slowly-and.html' title='Getting Closer to T4…Oh So Slowly. And an Update on Stats.'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5289896754236043119.post-6386368704723634495</id><published>2009-04-02T07:35:00.000-07:00</published><updated>2010-08-04T07:36:27.703-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='alts'/><category scheme='http://www.blogger.com/atom/ns#' term='warhammer'/><title type='text'>Why Does WAR Discourage Alts?</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_QqP4Fao3Ndg/SdUtOozGNGI/AAAAAAAAADc/NW9_drdjgiw/s1600-h/swordmaster-concept-06.jpg"&gt;&lt;img alt="" border="0" src="http://4.bp.blogspot.com/_QqP4Fao3Ndg/SdUtOozGNGI/AAAAAAAAADc/NW9_drdjgiw/s320/swordmaster-concept-06.jpg" style="cursor: pointer; float: left; height: 320px; margin: 0pt 10px 10px 0pt; width: 146px;" /&gt;&lt;/a&gt; &lt;br /&gt;&lt;div style="font: 12px Helvetica; margin: 0px;"&gt;If you have spent any  time reading this blog, it is immediately obvious that I’m an  incorrigible altaholic. So far, six months out, I’ve only managed to  level a&amp;nbsp; single Rank 40. My Ironbreaker Stahlrek. In that same time  frame, I have now have a 27 Slayer, 25 SW, 24 WH, 18 Engi, 32 Blorc, 23  Blackguard and more alts in the 8-15 range. I’m sure you see the  problem. Recently, I’ve given some thought to rolling up a Swordmaster  as well. So I rolled one up, got him to 8 or so, and now he’s parked in  Altdorf. Why? Because I don’t know if I can commit to leveling him  through T2 and T3 again.&amp;nbsp;&lt;/div&gt;&lt;div style="font: 12px Helvetica; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 12px Helvetica; margin: 0px;"&gt;Having one tank at max rank has taught me that  leveling up a tank can be an arduous process. Now I know that doing  scenarios while questing is the fastest way to level. However, my server  sc pops are busiest at night. So I play my Slayer at night, so I can  maintain my RR. This means because I can’t take advantage of scenarios  for my SM, because my Slayer needs the renown as well. Which forces my  alt SM to do mostly PvE, in the mornings when the server is pretty dead.  And I gotta tell you, I’ve done T2 PvE over five times, I don’t want to  do it again.&amp;nbsp;&lt;/div&gt;&lt;div style="font: 12px Helvetica; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 12px Helvetica; margin: 0px;"&gt;You know, I really wish  WAR would allow me to “gift” some levels to my lowbie alts. Say, once  you reach Rank 40, you can give one alt of yours a certain amount of  ranks, depending on the tier. If the character is in Tier 2, you can  give 5 ranks, Tier 3 you can give 3, etc. Each alt can only be gifted  ranks once. WAR already has the Collar of Servitude/&lt;a href="http://www.wardb.com/item.aspx?id=207385"&gt;Rod of Service&lt;/a&gt;  items that allow you to bring a lower ranked player up to within two  ranks of your level. Why not allow players who already have a rank 40 to  do the same?&amp;nbsp;&lt;/div&gt;&lt;div style="font: 12px Helvetica; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 12px Helvetica; margin: 0px;"&gt;&lt;/div&gt;&lt;div style="font: 12px Helvetica; margin: 0px;"&gt;The thing is, WAR  rewards the player who plays one character exclusively. Your most played  character will have the best gear, highest RR, most unlocks, etc. Your  alts, especially ones that you don’t play often will be significantly  less progressed than your main. In addition, the sheer amount of time  needed to get to T3 or higher is pretty intense.&lt;/div&gt;&lt;div style="font: 12px Helvetica; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 12px Helvetica; margin: 0px;"&gt;If you have limited  playtime like me, you often don’t want to mess around on alts because  you feel that the time is better spent leveling your “main” character.  Also many careers don’t quite come into their own until later levels,  usually around 21-24. For example, my Shadow Warrior didn’t quite click  with me until I got to rank 18 and picked up the Split Arrows tactic,  and later at 21 acquiring the Shadow Sting ability made a huge  difference to my enjoyment of the class. There are some really  interesting builds i want to try out with my SM, but I don’t know if I  have the time to level him up to an appropriate level.&amp;nbsp;&lt;/div&gt;&lt;div style="font: 12px Helvetica; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 12px Helvetica; margin: 0px;"&gt;Now before you say that  I’m looking for an easy way out, this is not the case. I just want to  get to a point where I can really get a feel for the class. I’m not  asking to be magically 40, just for a quicker way to get to 20-22. I’ve  already leveled multiple characters through that level range, including  another tank. It’s not like Mythic doesn’t already have the Bolster  mechanic in place. I also don’t really see a downside to providing this  convenience. It’s not as if it skews the population or anything like  that. Don’t get me wrong, I’m aware the leveling curve is nowhere near  as grueling as it was after launch. Mythic did a great job making the  grind to 40 less arduous, no doubt.&amp;nbsp;&lt;/div&gt;&lt;div style="font: 12px Helvetica; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 12px Helvetica; margin: 0px;"&gt;I guess I’m just  frustrated that there are so many classes I want to play, with not  enough hours in the day. Mythic may not purposely try to discourage  playing alts, but it certainly feels that way to me when I get excited  about a class, roll one up to around 10 or so, then park them because I  simply don’t have the time to level an alt effectively alongside my  main.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5289896754236043119-6386368704723634495?l=grumble-and-mutter.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://grumble-and-mutter.blogspot.com/feeds/6386368704723634495/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/04/why-does-war-discourage-alts.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/6386368704723634495'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/6386368704723634495'/><link rel='alternate' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/04/why-does-war-discourage-alts.html' title='Why Does WAR Discourage Alts?'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_QqP4Fao3Ndg/SdUtOozGNGI/AAAAAAAAADc/NW9_drdjgiw/s72-c/swordmaster-concept-06.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5289896754236043119.post-2512817071624533712</id><published>2009-03-31T07:36:00.000-07:00</published><updated>2010-08-04T07:37:54.483-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='public quests'/><category scheme='http://www.blogger.com/atom/ns#' term='warhammer'/><title type='text'>Keep Upgrades and a PQ Proposal.</title><content type='html'>&lt;div style="font: 12px Helvetica; margin: 0px;"&gt;If  you don’t check the Herald obsessively like I do, you might have missed  some juicy news bits that Mythic has released over the past few days.  Namely, first details on a Keep Upgrade system and while not on the  Herald, Adam Gershowitz &lt;a href="http://forums.warhammeronline.com/warhammer/board/message?board.id=archetype_ranged&amp;amp;message.id=423#M423"&gt;posted&lt;/a&gt;  in the official forums regarding a planned change to the GTAoE spell  system. These changes have potentially game-changing ramifications.  Let’s start with the official word:&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 12px Helvetica; margin: 0px;"&gt;For the full release, &lt;a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=724"&gt;here&lt;/a&gt; is the Herald link.&amp;nbsp;&lt;/div&gt;&lt;div style="font: 12px Helvetica; margin: 0px;"&gt;One of the first new things will be the addition of a Guild Broker, who is the Upgrade Merchant.&amp;nbsp;&lt;/div&gt;&lt;div style="font: 12px Helvetica; margin: 0px;"&gt;&lt;a href="http://mythicmktg.fileburst.com/war/us/herald/images/community/upgrade_window.jpg"&gt;Here&lt;/a&gt;  is the Upgrade window. As you can see, you can upgrade Keep Doors,  spawn new NPC’s and access more amenities for your keep. the quick list  and explanation is below:&lt;/div&gt;&lt;div style="font: 12px Helvetica; margin: 0px;"&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;&lt;b&gt;&amp;nbsp;•&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;Door Hit-Point Increase: Hit Points are upgraded 20% per upgrade Rank, up to 5 Ranks.&lt;/b&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;&lt;b&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;•&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;Door Repair Merchant: An NPC that sells door-repair wood.&lt;/b&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;&lt;b&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;•&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;Guard Numbers: More guards for your Keep by 2 guards per Rank, up to 5 Ranks.&lt;/b&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;&lt;b&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;•&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;Patrol Guards Upgrade: Upgrades all patrolling guards to Champion-level guards.&lt;/b&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;&lt;b&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;•&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;Static Guards Upgrade: Upgrades all stationary guards to Champion-level guards.&lt;/b&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;&lt;b&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;•&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;Standard Merchant: An NPC that sells guild standards.&lt;/b&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;&lt;b&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;•&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;Siege Weapon Merchant: An NPC that sells Siege Weapons.&lt;/b&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;&lt;b&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;•&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;Healer: An NPC that cures death penalties.&lt;/b&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;&lt;b&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;•&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;Banker: An NPC that allows players to access their Personal Vault.&lt;/b&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;&lt;b&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;•&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;Guild Vault Keeper: An NPC that allows players to access their Guild Vault.&lt;/b&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;Skimming through the list, you  can already see some tasty upgrades. The Door HP upgrade is staggering;  up to 100% more HP! Combined with some other upgrades, this alone can  be a huge factor in a keep defense. The Guard upgrade is nice, but  warbands tear down champs pretty quickly, so the effectiveness may be  debatable. However, if a smaller wb tries to attack what appears to be  an undefended keep, the Champion Guards would probably slow them down  enough for defense to arrive. YMMV, of course, this is just  theoryhammering.&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;Some of these new NPC’s seem a  bit dubious, though. Adding a Healer NPC that cures death penalties  sounds odd. To my knowledge, in a Keep siege, when someone is  resurrected by a player they don’t suffer any death penalties as is, so  having an NPC to do this sounds extraneous at best. Also, you can  purchase Ritualist NPC’s that will heal or lifetap, to aid in  ground-floor defenses. I’m also mildly confused as to having bankers in  the keeps. It’s a convenience, sure, but using a guild recall scroll and  running 10 seconds to the bank isn’t that much of an inconvenience.  More interesting is the Guild Bind NPC, who allows guild members to  re-spawn inside the keep. This would definitely help on the defensive  side, especially if in the middle of battle your healers are too busy  keeping tanks up to rez you. This would save you the run back through  potentially hostile territory.&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;While the bulk of the upgrades  seem to be geared towards the defense, Mythic is also adding a resource  called Ordinance that can be&amp;nbsp;used by the offense. This resource is  collected and traded in for items including:&lt;/div&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Rams that have double the Hit-points of standard Rams.&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Ballista that do twice the amount of standard Ballista damage.&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Self-only Oil Immunity potions that last 30, 60, or 90 seconds.&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Caltrops which place a small PBAoE Snare/DoT field on the ground.&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Dynamite that is a direct-target DD plus a knockback, which can  be used against players or siege weapons (deals double damage versus  siege weapons).&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div style="font: 13px Arial; margin: 0px;"&gt;&lt;/div&gt;&lt;div style="font: 12px Helvetica; margin: 0px;"&gt;Some nice stuff there,  I especially like the Caltrops, which I would use to catch stragglers  sneaking into the defense through the postern doors. Quite often, unless  you have a large group camping the posterns, it’s hard to kill someone  before they can make the sprint to safety, unless you outnumber them 5-1  and can insta-gib them on sight. As a melee class, I really like the  potential of this.&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 12px Helvetica; margin: 0px;"&gt;So far, the new content  seems skewed towards defense, which arguably is already in the superior  situation. Many players argue that trying to take a well-defended keep  is an exercise in futility, that it only feeds the defenders free  renown. I hope that we will see more news down the road that will make  things slightly better for the offense. An idea I read was to implement a  “tunneling PQ” for the offense. This would actually be great if  implemented properly. Here’s how I see it:&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 12px Helvetica; margin: 0px;"&gt;&amp;nbsp;&amp;nbsp; • At designated  locations on the outer wall, there will be an damaged or broken  Dwarf/Greenskin earthmover. Which is surrounded, either by large groups  of defending mobs, or smaller groups with Champion defenders. The  offense is tasked with acquiring Ordinance and using it on the broken  machine, while fending off the mobs, who respawn at a regular rate.&lt;/div&gt;&lt;div style="font: 12px Helvetica; margin: 0px;"&gt;&amp;nbsp; • The machine has to be  receive a certain amount of Ordinance in a certain time limit, or else  the PQ resets. The goal is to keep the mobs busy while others gather the  resource and use it to “repair” the machine. Once fully repaired, the  machine will tunnel for 10 seconds and when finished, the mobs despawn  and there will be a clickable tunnel or cave graphic. Players can then  click on the tunnel and spawn on the other side of the wall, similar to  using a postern door.&amp;nbsp;&lt;/div&gt;&lt;div style="font: 12px Helvetica; margin: 0px;"&gt;The advantage of this  design is that Mythic doesn’t have to redesign terrain or anything like  that. They just add the broken siege engine, spawn in some mobs, and  code the PQ. Afterwards, you can have a basic cave graphic to click on.  Failing that, just spawn a clickable pile of rocks and earth in place of  the siege engine and on the opposite side of the wall and there you  have it!&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 12px Helvetica; margin: 0px;"&gt;I think I’m going to write  up a separate article on the AoE changes, as this is in danger of being  a bit too long. In any case, what do you think about the upcoming  changes?&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5289896754236043119-2512817071624533712?l=grumble-and-mutter.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://grumble-and-mutter.blogspot.com/feeds/2512817071624533712/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/03/keep-upgrades-and-pq-proposal.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/2512817071624533712'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/2512817071624533712'/><link rel='alternate' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/03/keep-upgrades-and-pq-proposal.html' title='Keep Upgrades and a PQ Proposal.'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5289896754236043119.post-6947841968034650421</id><published>2009-03-26T07:38:00.000-07:00</published><updated>2010-08-04T07:39:11.933-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='arenas'/><category scheme='http://www.blogger.com/atom/ns#' term='wow'/><title type='text'>No Arenas, Please.</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/_QqP4Fao3Ndg/ScvIMN2x9gI/AAAAAAAAAC8/Ufxd5dvTtUs/s1600-h/NoSymbol.gif"&gt;&lt;img alt="" border="0" src="http://3.bp.blogspot.com/_QqP4Fao3Ndg/ScvIMN2x9gI/AAAAAAAAAC8/Ufxd5dvTtUs/s200/NoSymbol.gif" style="cursor: pointer; float: left; height: 200px; margin: 0pt 10px 10px 0pt; width: 200px;" /&gt;&lt;/a&gt; &lt;br /&gt;&lt;div style="font: 12px Helvetica; margin: 0px;"&gt;A few days ago I was  reading the dev chat transcript over at Wizards and Wenches and  something just jumped out at me. One of the questions was regarding  implementing Arenas into WAR, to which one of the devs replied  “definitely possible”. More recently, Snafzg over at The Greenskin gives  a rundown into what features he would like to see in a Warhammer Arena  system. Yesterday, &lt;a href="http://www.wowinsider.com/2009/03/24/65-fewer-arena-teams-in-season-5/"&gt;this article&lt;/a&gt;  over at Wowinsider.com states that Arena participation is down a  whopping 65% from last season! I consider myself strongly anti-arena,  not because I don’t like to compete, but because there is no real way to  ensure balanced competition. Below, I’ll go into my reasons for my  stance.&lt;/div&gt;&lt;div style="font: 12px Helvetica; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 12px Helvetica; margin: 0px;"&gt;• No such thing as an even  playing field. The very nature of an MMO means that it is an constant  state of evolution and flux. With real class balance being more of a  moving target than an attainable goal, an MMO can not sustain truly  “fair” competition. Every patch changes the dynamic of the game, classes  rise and fall in effectiveness, etc.&lt;/div&gt;&lt;div style="font: 12px Helvetica; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 12px Helvetica; margin: 0px;"&gt; &lt;/div&gt;&lt;div style="font: 12px Helvetica; margin: 0px;"&gt;• RvR in Warhammer is  based around large-scale pitched battles. Of course, there is also quite  a bit of smaller group pvp, but the niche that WAR ascribes to is  massive pvp. Thus, the classes are usually balanced around a group role,  taking in to account that they will be part of a larger force. You  can’t have large-scale pvp as a balance goal, then rebalance around  small-scale arenas. Blizzard made this mistake with Arenas, and the  repercussions are still being felt. If massive battles are the goal,  don’t dilute the vision by trying to be all things to all people.&lt;/div&gt;&lt;div style="font: 12px Helvetica; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 12px Helvetica; margin: 0px;"&gt;• Arenas breed the  “e-sport” mentality. While e-sports certainly have their place, most  games that support competition at the highest levels of play, usually  follow a certain design. I’ll go into this more later, but one must  remember that there is a reason the “pro” gamers only play certain types  of games, namely FPS’s, RTS’s and 1-on-1fighting games. Also from a  community standpoint arenas are more divisive than they are uniting.  With all the posturing and e-peen comparisons already going on the  community, can you imagine how much worse it’s gonna get when you get  inter-faction pvp? Hardly conducive to realm pride. I’m against  cross-server scenarios for this reason as well.&lt;/div&gt;&lt;div style="font: 12px Helvetica; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 12px Helvetica; margin: 0px;"&gt;• WAR just doesn’t need  another “thing to do” right now. While WAR is in great shape overall, it  has its fair share of issues. Tier 4 still needs work, the players are  clamoring for AoE to be toned down, ALL careers need their fair share of  nerfs, buffs and tweaks. End game City sieges underwhelm many players,  more polish needed in late/endgame etc.etc. Many players feel Mythic  needs to work on current problems, before potentially introducing a host  of new ones with an Arena system. Lets get the game to a much more  stable point, before rocking the boat again.&lt;/div&gt;&lt;div style="font: 12px Helvetica; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 12px Helvetica; margin: 0px;"&gt; &lt;/div&gt;&lt;div style="font: 12px Helvetica; margin: 0px;"&gt;Traditionally  competitive games are based on the premise that the game rules are laid  out, and static. Characters, weapons, maps etc, can all have different  characteristics, but within the game, these characteristics never  change. There can be a multitude of variables within a game, but these  variables will be consistent. For example, let’s look at Ryu from Street  Fighter. He has a horizontal projectile, a leaping anti-air punch, and a  spinning kick that travels across the screen. Each move has some  variation, for example the projectile can be thrown at different speeds,  but it never leaves the preset height at which it travels.&lt;/div&gt;&lt;div style="font: 12px Helvetica; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 12px Helvetica; margin: 0px;"&gt; And so the  challenge is to utilize these moves with maximum effectiveness whilst  minimizing their risks. Other characters have their own moves, with  their own attributes. In Counterstrike, the guns all have different  rates of fire, stopping power, etc. But every player has an equal chance  to earn and use the different guns. In an MMO, nearly the entire game  is based on modifying how the rules apply to your character. This is  done by altering your stats via gear, leveling up, learning new  abilities, etc. And so, short of modifying how gear and abilities work  in the arena, a true balanced and fair playing ground is not possible.&amp;nbsp;  Lastly, reread &lt;a href="http://www.wowinsider.com/2009/03/24/65-fewer-arena-teams-in-season-5/"&gt;this article&lt;/a&gt; if you have to. Read the comments. That’s a pretty good argument right there.&lt;/div&gt;&lt;div style="font: 12px Helvetica; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 12px Helvetica; margin: 0px;"&gt;Of course, this all  assumes that WAR Arenas will follow the WoW example. For all we know, it  might be a casual thing where people can just try out new specs and  tactics against different opponents. This type of arena I wouldn’t mind  at all, but I think WAR needs more issues addressed before we add  something else to the mix.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5289896754236043119-6947841968034650421?l=grumble-and-mutter.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://grumble-and-mutter.blogspot.com/feeds/6947841968034650421/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/03/no-arenas-please.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/6947841968034650421'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/6947841968034650421'/><link rel='alternate' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/03/no-arenas-please.html' title='No Arenas, Please.'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_QqP4Fao3Ndg/ScvIMN2x9gI/AAAAAAAAAC8/Ufxd5dvTtUs/s72-c/NoSymbol.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5289896754236043119.post-8414066103073821852</id><published>2009-03-21T07:39:00.000-07:00</published><updated>2010-08-04T07:40:35.357-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ORvR'/><category scheme='http://www.blogger.com/atom/ns#' term='RvR'/><category scheme='http://www.blogger.com/atom/ns#' term='open rvr'/><category scheme='http://www.blogger.com/atom/ns#' term='warhammer'/><title type='text'>Quick Reflection on Open RvR.</title><content type='html'>&lt;div style="font: 12px Helvetica; margin: 0px;"&gt;Yes,  I know. It’s yet another blogger going on about his own personal take  on ORVR. Yes, I’m gonna do my own. Okay, for those of you who are still  here, here’s my deal.&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 12px Helvetica; margin: 0px;"&gt;Since rolling a Slayer, I  have been more involved in ORvR than I have ever been before. Normally, I  PvE first, with scenarios added into the mix. My goal has always been  to hit rank 40 in the most efficient way possible. This time around,  I’ve been playing a LOT of ORvR. I’m glad my server has a nice healthy  population that can support multiple wbs going around taking keeps and  BO’s almost every night. I’ve been having great fun these past few  nights running around and participating in lightning sieges or frantic  defenses.&lt;br /&gt;&lt;br /&gt;The other night, in Fangbreaka Keep, my warband was involved  in an epic defense, we had capped the BO’s and sieged the keep as  quickly as we could, but destro got into the keep just as the lord went  down. What followed was an intense defense with our wb holed up in the  lord room, trying to survive against what seemed to be 2-3 times our  number of destro.&lt;br /&gt;&lt;br /&gt;Amazingly enough, everyone followed orders, and we  blocked up the ramp with a tank wall, while Slayers and other dps cut  down any who were foolish enough to try to break the tank wall. This  went on for a good 20-25 minutes, constantly beating off destro  assaults. In the end, we were overwhelmed, and they pushed us out of the  keep, but we made them pay for every inch of ground with their blood.  It was very 300 Spartans at Thermopylae.&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 12px Helvetica; margin: 0px;"&gt;Enough about that, here’s my observation: ORvR is great. RvR Influence rewards are great.&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 12px Helvetica; margin: 0px;"&gt;Separating the Influence by tier and having rewards bound to that particular tier you have max influence in, not so great.&lt;/div&gt;&lt;div style="font: 12px Helvetica; margin: 0px;"&gt;My problem with this  system is that unless you have a lot of time to play, you will find that  during peak times, the ORvR action tends to take place within the same  pairing most of the time. Which results in you getting full influence in  one paring pretty quickly, while struggling to get any in certain  pairings. Maybe I’m wrong, but it seems that by the time I max out  influence in multiple pairings to get the items I may want from that  pairing, I’m pretty close to leveling out of that tier, unless I start  real early. My current situation is that I’m doing a lot of RvR in the  Dwarf/Greenskin zones, but the elite reward is not something I  particularly want. However, no one seems to want to do much in the Elf  or Empire zones.&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 12px Helvetica; margin: 0px;"&gt;I suggest that instead of  dividing the ORvR Influence by pairing, they could either consolidate  all ORvR Influence by tier. So that instead of say, Dwarf T2 Influence,  you would only have Tier 2 Influence. Also, this would allow Mythic to  let you pick and choose rewards from all the pairings. So instead of  grinding up three different bars, you would only have to do one, which  would open up all the rewards, instead of having to grind out pairings  individually. To balance this, I’d let them slow the rate of influence  gain a bit, perhaps by 15%. Getting inf 15% slower would be a worthwhile  tradeoff for having access to the rewards from every pairing.&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 12px Helvetica; margin: 0px;"&gt;That way, you could gear  up slightly faster and still have some ranks left to actually use your  new gear before you level out of the tier entirely.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5289896754236043119-8414066103073821852?l=grumble-and-mutter.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://grumble-and-mutter.blogspot.com/feeds/8414066103073821852/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/03/quick-reflection-on-open-rvr.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/8414066103073821852'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/8414066103073821852'/><link rel='alternate' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/03/quick-reflection-on-open-rvr.html' title='Quick Reflection on Open RvR.'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5289896754236043119.post-8918944439240142649</id><published>2009-03-18T07:40:00.000-07:00</published><updated>2010-08-04T07:42:53.926-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='alts'/><category scheme='http://www.blogger.com/atom/ns#' term='warhammer'/><category scheme='http://www.blogger.com/atom/ns#' term='leveling'/><title type='text'>Multiple Characters with Limited Playtime.</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_QqP4Fao3Ndg/ScFQPmJHMdI/AAAAAAAAAC0/CCsPROYAaeE/s1600-h/paperdoll_18-0-T4.jpg"&gt;&lt;img alt="" border="0" src="http://1.bp.blogspot.com/_QqP4Fao3Ndg/ScFQPmJHMdI/AAAAAAAAAC0/CCsPROYAaeE/s320/paperdoll_18-0-T4.jpg" style="cursor: pointer; float: right; height: 320px; margin: 0pt 0pt 10px 10px; width: 261px;" /&gt;&lt;/a&gt; &lt;br /&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;I’m nearing 20 on my Slayer,  having just hit 18 this morning. I feel sort of bad, since I haven’t  been playing my Shadow Warrior lately, being caught up in the Slayer  mania. Usually about this time, I start to feel an itch to play an alt.  Of course, this is also strongly influenced by the talk in the forums I  am a regular poster on. Recently, the topic has shifted to Chosen, and  how badass they are.&lt;br /&gt;&lt;br /&gt;So now, I’m itching to play a Chosen again. This  cycle has already occurred several times, and each time I end up rolling  another alt. This accounts for my Witch Hunter, White Lion, Shadow  Warrior, Knob, and Warrior Priest. Yes, I know I have a problem. On  destro, I had this happen to a much lesser extent. I only seriously  tried out a Black Orc, Chosen, Blackguard and Marauder.&lt;br /&gt;&lt;br /&gt;I also quit  playing characters because of weird, niggling complaints that really  mess with me mentally. For example, I quit my Chosen because I didn’t  like the way his shield or two-hand sword clipped through his armor.  Also, some of the graphical effects turned me off with how “bright” they  were. Ravage, for example.&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;Anyway…I’m rambling  again. Back to the erstwhile topic. I really want to rank up both my SW  and my Slayer, but I have less time to play. I like to play my Slayer  during prime time in the evenings, since the most ORvR goes on around  this time. Also, scenario pops are much quicker. So it’s a lot easier to  get RvR in between quests. I really want to rank my Slayer up as  quickly as possible, so I can play more with my guild at T4.&lt;br /&gt;&lt;br /&gt;But I also  don’t want my SW to fall by the wayside. From an efficiency standpoint,  whichever I play, I need to play at night. I&amp;nbsp; enjoy the change of pace  from melee to ranged. At the same time, I can’t help but feel that I’m  not getting the full experience until I hit at least rank 26 or so, when  more Mastery abilities are available to me. Sometimes I wish I could  skip &lt;a href="http://www.leveling-guides.com/warhammer-leveling-guide/"&gt;leveling&lt;/a&gt;, if only so I can start trying out all those  theroryhammered career builds on wardb. Alas, this can not be the case.&lt;br /&gt;&lt;br /&gt;First, I have no interested in powerleveling, and second, WAR is a game  that really rewards investment in a single character. It’s no accident  that the character you play most ends up with the most tome unlocks,  titles, gear and gold.&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;I guess I’m just  overanalyzing this. I should just shut up, play what I feel like, and  have fun with the game. It’s the min-maxer in me talking. I guess its  because I have less time to play that I want to make the most efficient  use of my playtime. This post has rambled enough, so I guess I’ll cut it  short for now. If you are still reading this, I thank you.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5289896754236043119-8918944439240142649?l=grumble-and-mutter.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://grumble-and-mutter.blogspot.com/feeds/8918944439240142649/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/03/multiple-characters-with-limited.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/8918944439240142649'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/8918944439240142649'/><link rel='alternate' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/03/multiple-characters-with-limited.html' title='Multiple Characters with Limited Playtime.'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_QqP4Fao3Ndg/ScFQPmJHMdI/AAAAAAAAAC0/CCsPROYAaeE/s72-c/paperdoll_18-0-T4.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5289896754236043119.post-2075669828990990384</id><published>2009-03-17T07:43:00.000-07:00</published><updated>2010-08-04T07:44:23.655-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='reviews'/><category scheme='http://www.blogger.com/atom/ns#' term='dark storm gathering'/><category scheme='http://www.blogger.com/atom/ns#' term='book review'/><category scheme='http://www.blogger.com/atom/ns#' term='books'/><category scheme='http://www.blogger.com/atom/ns#' term='book reviews'/><category scheme='http://www.blogger.com/atom/ns#' term='warhammer'/><title type='text'>Book Review: Dark Storm Gathering.</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/_QqP4Fao3Ndg/Sb_wtGB1vCI/AAAAAAAAACs/iBG8P2u9u7w/s1600-h/n286203.jpg"&gt;&lt;img alt="" border="0" src="http://3.bp.blogspot.com/_QqP4Fao3Ndg/Sb_wtGB1vCI/AAAAAAAAACs/iBG8P2u9u7w/s400/n286203.jpg" style="cursor: pointer; float: left; height: 400px; margin: 0pt 10px 10px 0pt; width: 248px;" /&gt;&lt;/a&gt; &lt;br /&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;This is my first book  review here at GnM, and as such, you may expect spoilers in the review. I  may mention plot points, and I will also be comparing the book to its  predecessor, Empire in Chaos. Consider this your only spoiler warning.&amp;nbsp;&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;Still with me? Good. The  second novel based on Warhammer Online, Dark Storm Gathering (DSG)  manages to surpass its predecessor, Empire in Chaos (EIC), in certain  areas, while still falling short in others. DSG is written by Chris  Wraight, who also penned Masters of Magic and the upcoming Iron Company  for the Black Library.&amp;nbsp;&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;I’m not familiar with Mr. Wraight’s writing,  being more of a fan of Dan Abnett, or William King. His writing style is  quite verbose, and he likes to use adjectives a lot. I counted no less  than five of them in one sentence. He has a solid grasp of  characterization however, and he has definite potential. To me, he comes  off as trying for a pulpy, Hammer-horror movie type of feel, but he’s  not as good at this as C.L. Werner.&amp;nbsp;&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;However, he’s a relatively new  author, so this is something that will improve with time. As I said  earlier, he does a good job of characterizing the heroes and villains of  the piece. Bright Wizards, Witch Hunters, Chaos Chosen, Dark Elf  Sorcerers and Disciples of Khaine are all present, along with a White  Lion, Archmage, and Knight of the Blazing Sun.&amp;nbsp;&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;However, such a large  cast means that some characters are better fleshed out than others,  simply because the book is only so long. Also, like the novel Empire in  Chaos before it, the character careers in DSG do not fit the game  versions perfectly. Indeed, some characters are so far off from the  in-game version of the class, that it seems that the author decided to  hew closer to the official lore, than the game background. Ordinarily,  this is not a problem, except that if you played the game before reading  the book, you will wonder why certain careers are so different. It  seems the author decided to try and mix content from both the original  lore and the game, and I’m not sure I like the result.&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt; &lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;The biggest example of  this is the Archmage, Artheris. In the game, Archmages, or AM’s, are  considered pure healers that utilize a hybrid mechanic for damage and  healing. They are excellent healers with adequate, if a bit  underwhelming offensive abilities. In the book, Artheris is portrayed as  a powerful mage, skilled in diplomacy and battle magic. No where does  it mention her healing skills, if any. Elves in the Warhammer IP are  usually very powerful, but the character of Artheris is exceedingly  potent. At the book’s climax, she is shown fighting, and ultimately  defeating a Lord of Change. By herself. In sharp contrast, the AM ingame  is nowhere near capable of “soloing” what is equivalent to a Lord-level  spawn of Tzeentch. It’s a bit jarring, especially if you have no prior  experience with the Warhammer IP and are coming straight from Warhammer  Online.&amp;nbsp;&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;Other characters fare a bit  better, Annika the witch hunter uses an ornate pistol, as well as a  short sword and dagger. It should have been a rapier, but I’ll chalk it  up to creative license. It’s more accurate than Udo the witch hunter,  from Empire in Chaos. Udo uses a mace and crossbow, in addition to his  pistols. The Knight of the Blazing Sun in both books is described fairly  accurately, with Karl from EIC being a more fleshed-out character. The  Bright Wizard, Alexander, has powers that are very close to both game  and original lore, and fits the role of the reluctant protagonist very  well. In an interesting twist, the White Lion, Morgil, loses his war  lion near the beginning of the action, and in his vengeful fury to track  down the killer, he is equivalent to a White Lion character that uses  the “Loner” tactic.&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt; Loner increases the damage done by a White Lion that  does not have his lion with him. This may or may not be intentional on  the authors’ part, but it’s a cool little detail that WL players may  appreciate.&amp;nbsp;&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt; &lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;On the side of  Destruction, the biggest inconsistency is Kalia, the Disciple of Khaine.  DoK’s are melee healers ingame, they do consistent heals and have a  pretty decent offense. However, Kalia is not shown to use any healing  abilities, save for a potion that she uses to speed her healing after a  battle. Also, she uses neither swords nor chalices. Instead she uses  daggers, so it’s like some weird combination of a DoK and Witch Elf. The  Sorcerer, Malek, is spot-on and accurate. Now the Chosen, Jhar’zadris,  is described as being immortal. Which, lore-wise makes sense. The main  gripe I have is that he uses a warhammer, instead of a sword or axe.&amp;nbsp;&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;As far as the plot goes, it  occurs a short time after the events of EIC, but before the Elves and  Dwarfs have fully committed their forces. The witch hunter Annika  Bohringer, accompanied by Dieter, a Knight of the Blazing Sun, is  investigating the lands of Lord Grauenburg in Reikland.&amp;nbsp; They are  following a trail of corruption, and believe a Chaos plot is coming  together on Grauenburg soil. Alexander the Bright Wizard is tasked to  deliver an important cipher by a Celestial Wizard, who is the last  survivor of a Chaos attack. Meanwhile, the Elves are sending the first  wave of their forces to Altdorf, led by Archmage Artheris, and her  bodyguard Morgil, a White Lion. The Dark Elves are also setting their  plans in motion.&amp;nbsp;&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;Kalia Uthorin is sent to assassinate Malek, the  Arkaneth Sorceror, in order to eliminate Arkaneth influence in Altdorf  before the Dark Elf offensive. As all this occurs, Jhar’zadris leads a  Chaos vanguard south, to Grauenburg lands as Tzeentchian cultists enact  rites there to bring a great daemon into the world. Somewhat  predictably, all these characters eventually meet in their disparate  quests in time for a desperate last battle against a great evil that has  been summoned into the world. Cue the desperate battle at the book’s  climax.&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt; &lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;Predictable? Yes. It is  the same plot sequence that most “epic adventure” movies and books use.  It is however, an effective plot, if a bit cliche. My main issue with  this book, and the one before it, is that they are not &lt;i&gt;Warhammer Online&lt;/i&gt;  books. Both novels are based on the game, yet both fail to stick close  enough to the game’s source material. Instead, they are mishmashes of  ideas from both the original IP and the game. If you are coming from the  tabletop game and lore, then the books come off better.&amp;nbsp;&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;But if you are a  lore novice coming from the game, then certain characters and powers in  the novels make no sense. Seeing an Archmage solo a Greater Daemon of  Chaos is jarring if you only played the game, where AM’s can be killed  by a still breeze if they aren’t careful. The other Empire careers come  off much better, but the DoK seems more like a better-armored Witch Elf.  As someone who is familiar with both the original IP and the game, I’d  much rather the author take some liberties with the content.&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt; If only so  that the characters resemble the careers from the game more closely. As  it is, it tries to take the middle road and in doing so pleases no one.  Well, that’s a bit harsh. I’d say that if you were reading the book from  as a fan of Warhammer lore, you would find it to be competent, if a bit  predictable. But if you’re a fan of the game, and this novel is your  first experience with the original Warhammer IP, you may be  disappointed.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5289896754236043119-2075669828990990384?l=grumble-and-mutter.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://grumble-and-mutter.blogspot.com/feeds/2075669828990990384/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/03/book-review-dark-storm-gathering.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/2075669828990990384'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/2075669828990990384'/><link rel='alternate' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/03/book-review-dark-storm-gathering.html' title='Book Review: Dark Storm Gathering.'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_QqP4Fao3Ndg/Sb_wtGB1vCI/AAAAAAAAACs/iBG8P2u9u7w/s72-c/n286203.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5289896754236043119.post-3790442179304119547</id><published>2009-03-13T07:44:00.000-07:00</published><updated>2010-08-04T07:45:49.199-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='slayer'/><category scheme='http://www.blogger.com/atom/ns#' term='warhammer'/><title type='text'>Quick Slayer Impressions.</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_QqP4Fao3Ndg/Sbqjr3OlhXI/AAAAAAAAACk/U_-hVLB1dfs/s1600-h/Warhammer_02_0706.jpg"&gt;&lt;img alt="" border="0" src="http://1.bp.blogspot.com/_QqP4Fao3Ndg/Sbqjr3OlhXI/AAAAAAAAACk/U_-hVLB1dfs/s400/Warhammer_02_0706.jpg" style="cursor: pointer; display: block; height: 250px; margin: 0px auto 10px; text-align: center; width: 400px;" /&gt;&lt;/a&gt; &lt;br /&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;All right, just hit Rank 11 on Khazgar. Here’s a few quick personal notes on the class:&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;1. Zomg DAMAGE! This little  ball of fury really puts out the dps, whether is be dual-wield fury or  with a hefty two-hander. The AoE is great too, when you get a small gang  of these guys together and toss out AoE in a coordinated manner, people  die. I think this aspect of the class really shines, kudos to Mythic  for giving us the capability to be “linebreakers” We break the enemy  line all right, we break it dead.&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;2. That hurt! Man I feel  squishy sometimes. I understand it’s the price we pay for putting out so  much hurt, but I can’t help but wonder is the 50% armor/resist debuff  in full zerk is too much. Especially in T4. With certain specs relying  on being in full zerk most of the time, I can see waves of  Slayers/Choppas getting cut down by random AoE before they ever reach  the battle lines. Of course, it’s still early in the life of the career,  and perhaps we will see an adjustment to this mechanic. Let’s hope  Mythic is listening.&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt; &lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;3. I really wish some  skills were not restricted to Dual-wield or 2-Hander only. For example,  Deathblow. I love it. Hits like a truck, and when used after a Rank one  morale it can cut down almost anything that’s not a tank. However, the  30 sec cooldown is a bit long, and I wish I could use it even when  dual-wielding. Also, most of the good stuff in the Skavenslayer path is  DW only, while Giantslayer is 2-hander. I’d like to see a bit more  synergy between the paths, I guess.&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;4. In general, I find the  class super enjoyable. So much so that I’m considering just focusing on  RvR, with PvE being my thing to do when it’s slow. As a mostly solo  player, I tend to play PvE more, but this guy is so fun I’m making it my  goal to earn the Devastator set in T3, which requires I hit Rank 28  with 25RR. Something tells me that’s easier said than done, but I might  be up to it. Heh.&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;I should hit 12 tonight, and  once I do that, I’m going to finish up the T1 Dwarf area quests before I  head out to the Marshes of Madness. Once I get to 14, I’m starting the  RvR drive once again. Sweet Mourkain Temple, how I’ve missed you.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5289896754236043119-3790442179304119547?l=grumble-and-mutter.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://grumble-and-mutter.blogspot.com/feeds/3790442179304119547/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/03/quick-slayer-impressions.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/3790442179304119547'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/3790442179304119547'/><link rel='alternate' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/03/quick-slayer-impressions.html' title='Quick Slayer Impressions.'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_QqP4Fao3Ndg/Sbqjr3OlhXI/AAAAAAAAACk/U_-hVLB1dfs/s72-c/Warhammer_02_0706.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5289896754236043119.post-4541857739446762531</id><published>2009-03-11T07:45:00.000-07:00</published><updated>2010-08-04T07:47:17.000-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='slayer'/><category scheme='http://www.blogger.com/atom/ns#' term='warhammer'/><title type='text'>Khazgar, the Slayer.</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_QqP4Fao3Ndg/SbgyahWs5hI/AAAAAAAAACc/PKMm0YTmBCQ/s1600-h/Khazgar_000.jpg"&gt;&lt;img alt="" border="0" src="http://1.bp.blogspot.com/_QqP4Fao3Ndg/SbgyahWs5hI/AAAAAAAAACc/PKMm0YTmBCQ/s320/Khazgar_000.jpg" style="cursor: pointer; float: left; height: 320px; margin: 0pt 10px 10px 0pt; width: 298px;" /&gt;&lt;/a&gt; &lt;br /&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;I raced home from work  last night, palms sweaty with anticipation. I wasted no time in getting  online, logging on, and officially rolling my Slayer. Khazuk! Khazuk  Khazuk-ha! I’ve been preparing for this for a long while, beginning with  the name.&amp;nbsp;&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;I’m a huge fan of the lore, and so I didn’t want to use some  unoriginal, derivative name, like Gotreck, or something similar, heh. At  the same time, I wanted to pay homage to Slayers past. The Slayer I  wanted to reference was Azgar Grobkul, doomed brother of Uthor  Algrimmson, both from the novel Oathbreaker.&amp;nbsp;&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;Azgar failed to prevent  Skaven assassins from poisoning their father, the Lord of Karak Kadrin,  as he was asleep on guard duty in a drunken stupor. I’d tell you more,  but I suggest that you go ahead and purchase the book. It’s a good,  although bleak account of Dwarfs and oaths in the Old World.&amp;nbsp;&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;Anyway, I didn’t want to  just swipe the name, so I came up with Khazgar. A name that can stand on  its own as being particularly Dwarfy, while having a small reference to  earlier lore. Yes, I can be one of those pretentious d00ds that  overthinks things like this. So anyway, my Slayer is Khazgar, the…um,  Slayer.&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt; &lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;In all seriousness, I  had a blast in Tier one, just hit Rank 9 this morning, and I just  trained Deathblow. I can’t wait to find someone to uh..&lt;i&gt;practice&lt;/i&gt;  it on, heh. I’ve been dual-wielding most of the time, as 2-handers don’t  do significantly more damage as compared to dual-wield, assuming you  are stacking similar amounts of strength. But still, I’m willing to give  it a go again. Also keep in mind that these damage numbers were tested  using tanks, switching between sword/shield and 2-handers. Melee dps  careers might get different results owing to being a different  archetype.&amp;nbsp;&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;I had a few great moments in  Khaine’s Embrace, in the tunnels. A group of mostly Slayers would turn  the corner and run into a group of mostly Choppas and the screen just  explodes! AoE flying everywhere from both sides, the sounds of battle,  the screams of the dying, and the fight is over in less than three  seconds. And strangely enough, when this occurred, it would be the  Slayers left standing. Most of them, anyway. Maybe we just had better  heals.&amp;nbsp;&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;At this point, I’m kind of torn about what to do. Should I &lt;a href="http://www.leveling-guides.com/warhammer-leveling-guide/"&gt;power  through the levels&lt;/a&gt;, getting to the next tiers as fast as possible? Or  should I hang around and open RvR in Emskrank and up my RRs? In any  case, I think I’m gonna be having some fun. See you guys on the front  lines.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5289896754236043119-4541857739446762531?l=grumble-and-mutter.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://grumble-and-mutter.blogspot.com/feeds/4541857739446762531/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/03/khazgar-slayer.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/4541857739446762531'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/4541857739446762531'/><link rel='alternate' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/03/khazgar-slayer.html' title='Khazgar, the Slayer.'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_QqP4Fao3Ndg/SbgyahWs5hI/AAAAAAAAACc/PKMm0YTmBCQ/s72-c/Khazgar_000.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5289896754236043119.post-950018962523021206</id><published>2009-03-09T07:47:00.000-07:00</published><updated>2010-08-04T07:49:25.131-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='destruction'/><category scheme='http://www.blogger.com/atom/ns#' term='warhammer'/><title type='text'>A Farewell…to Destruction?</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_QqP4Fao3Ndg/SbV21s-GxuI/AAAAAAAAABk/-ftZDaRfHZY/s1600-h/farewell_to_arms-1.jpg"&gt;&lt;img alt="" border="0" src="http://4.bp.blogspot.com/_QqP4Fao3Ndg/SbV21s-GxuI/AAAAAAAAABk/-ftZDaRfHZY/s320/farewell_to_arms-1.jpg" style="cursor: pointer; float: right; height: 320px; margin: 0pt 0pt 10px 10px; width: 210px;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_QqP4Fao3Ndg/SbV2lQ_8WNI/AAAAAAAAABc/QyLqj2e3tkk/s1600-h/farewell_to_arms-1.jpg"&gt; &lt;/a&gt; &lt;br /&gt;&lt;div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;This is something that I’ve  seen coming for a while, but it doesn’t make it any easier. I think I’m  going to quit playing my Destruction characters. Its a pretty long and  involved story, so I’ll try to keep it concise. Basically it comes down  to guild and population issues. My first guild, which was formed nearly  three years ago, shortly after the first announcements. We were chugging  along great for a while, we were the premier Destro guild for our forum  community.&lt;br /&gt;&lt;br /&gt;We hit the 300 member mark shortly after launch, when the  excitement surrounding WAR was at it’s peak. after the free month was  up, several things started to happen. One, active numbers dropped  significantly, as many players did not subscribe and were either MMO  tourists, or they were going back to WoW and WotLK. We also started to  see the first signs of a schism within the guild. The guild was  conceived as a casual-friendly guild, which meant we had a certain  number of hardcores that had already hit level cap or close to it. The  hardcore crowd wanted a more serious focus for the guild, and when this  did not materialize they started to leave.&lt;br /&gt;&lt;br /&gt;A common complaint was that  we had few players in T4. This started a spiral in which guildies  outleveled the rest, hit 40, and got sick of waiting for others to rank  up, so they left. Also, since the “new MMO” crowd had mostly left, we  found ourselves on a now-low population server, which obviously made RvR  less easy to get into. Some weeks later, transfers were offered off our  server, which we took. The bulk of the guild transferred to Red Eye  Mountain from Ulthuan. However, not all our members transferred. Some  simply were not playing as much, and did not frequent the forums, so  they missed the news. Also, we had some members never move over, or move  to different servers.&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;We continued the guild  on REM, with a smaller group of core players. At first, we seemed to be  doing much better, but we ran into the same issues eventually. We  continued to hemorrhage players, and the number of actives online  concurrently continued to drop. We had a small core of regular players,  but without the numbers needed to support endgame play, we hit a wall.  We had a good alliance though, and many players could still get dungeon  groups through the alliance. This, however, is not a substitute for  having a healthy guild population in T4. And finally, the population  issues we experienced on our original server began to crop up on REM.  This was pretty much the last straw for many of us. I found myself  logging on less and less.&lt;br /&gt;&lt;br /&gt;When the Slayer and Choppa were announced,  this pretty much caused me to shelf my destro characters and just finish  &lt;a href="http://www.leveling-guides.com/warhammer-leveling-guide/"&gt;leveling&lt;/a&gt; my Ironbreaker while waiting on the new career event. Later  on, transfers were offered off REM, and the guild was transferred over  the Iron Rock. Aside from completing the transfer over to IR, I haven’t  played my Destruction characters since.&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;While this was going on  destro-side, I was slowly leveling up my Ironbreaker. The IB was the  only Order class that I was able to stick with past Rank 25. I ended up  with seven or eight alts that failed to hook me sufficiently. Currently,  my only 40 has been the IB. Throughout this time, my forum community  maintained an Order guild on Averheim, and is now currently on Badlands.&lt;br /&gt;&lt;br /&gt;The Order guild has maintained a healthy population, mostly casuals,  centered around a devoted officer core. On further inspection, I believe  this is key to the stabilty of the Order guild. Where my destro guild  had a large amount of hardcores, who would race to the level cap, and  end up moving to another guild when the majority failed to keep up, the  Order guild had a medium size group of semi-hardcores that leveled up  together. This group was mainly composed of officers, around whom the  rest of the guild grew. So now, we have close to two dozen players at  rank 40, with many players at all level ranges. I guess the  slow-but-steady mindset worked for us. We maintain a close-knit guild,  with almost no ragequits or impulse new recruits.&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px; min-height: 15px;"&gt;At  this point, just before the introduction of the new careers, it looks  like I will be playing Order exclusively for now. I’ll be concentrating  on my Slayer, and playing my Shadow Warrior and Ironbreaker on the side.  Hopefully, this will not be a permanent thing, as I think I’ll probably  roll up a Choppa at some point. I look forward to the future of WAR,  and finding my place in it. It’s time to take up the axe, and take up  the oath.&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5289896754236043119-950018962523021206?l=grumble-and-mutter.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://grumble-and-mutter.blogspot.com/feeds/950018962523021206/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/03/farewellto-destruction.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/950018962523021206'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/950018962523021206'/><link rel='alternate' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/03/farewellto-destruction.html' title='A Farewell…to Destruction?'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_QqP4Fao3Ndg/SbV21s-GxuI/AAAAAAAAABk/-ftZDaRfHZY/s72-c/farewell_to_arms-1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5289896754236043119.post-3823892551643571075</id><published>2009-03-05T07:49:00.000-08:00</published><updated>2010-08-04T07:50:19.220-07:00</updated><title type='text'>Well, that was quick.</title><content type='html'>&lt;div&gt; &lt;div style="font: 12px Verdana; margin: 0px;"&gt;So on day three of Bitter  Rivals, I have completed all but four quests for the event. All I have  to do now is kill 10 players in ORVR, /swear at the enemy careers, a  kill quest in the Twisting Tower, and finishing a DvG PQ. I must admit  I’m surprised at how fast the influence is filling up. Surprisingly,  thanks to the addition of Choppa and Slayer npcs in the RvR lakes, doing  the “kill 25 Greenskins/Dwarfs” quest was pretty easy.&amp;nbsp;&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;I thought that  only players would count towards this quest, but hey, whatever works.  The npcs also drop the “fallen weapons” needed for another task. I want  to point out that I did see piles of “scavenged weapons” in different  locations that you can rightclick to get quest items as well. I also  picked up a Notched Choppa that gave me the “Grimnir’s Own” title off  one of the mobs.&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt; This is in addition to the “Doom Seeker” title that is  the basic reward for the event. It’s too bad I can’t transfer titles to  another character, as they would have been great on my Slayer. I wonder  if Mythic will ever allow title transfer, as the event titles seem more  appropriate for the new careers.&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Verdana; font-size: 12px;"&gt; &lt;div style="font: 12px Verdana; margin: 0px;"&gt;Some problems with the new  patch though, for one the Auction House no longer accepts partial search  terms like “dust” or “water”. I used to be able to input just “water”  and see all the different types of Apothecary Waters available. This no  longer works. I have bug reported it, let’s hope this gets fixed soon.  Other than that, the renewal of the mail system helps tremendously.  Being able to send several items at once through the mail is great.&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;I also vendored some stacks  of leeches and ticks that I did not know I could convert. So I missed  out on some possible rare dyes. Oh well, it’s a perk I can live without.  Still it would have been cool to have some black dyes.&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt; &lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;Tier 2 was pretty dead  this morning on my server, but then again you can’t expect full pops at  odd hours. With any luck I’ll get in on a keep siege and get my last few  quests done and be ready for the Slayer early release. Wish me luck.&lt;/div&gt;&lt;div style="font: 12px Verdana; margin: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5289896754236043119-3823892551643571075?l=grumble-and-mutter.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://grumble-and-mutter.blogspot.com/feeds/3823892551643571075/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/03/well-that-was-quick.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/3823892551643571075'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5289896754236043119/posts/default/3823892551643571075'/><link rel='alternate' type='text/html' href='http://grumble-and-mutter.blogspot.com/2009/03/well-that-was-quick.html' title='Well, that was quick.'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
